Ani, J., Demaine, E. D., Hendrickson, D. H., & Lynch, J. (2023). Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets. Theoretical Computer Science, 969, N.PAG. https://doi.org/10.1016/j.tcs.2023.113945
Chicago Style (17th ed.) CitationAni, Joshua, Erik D. Demaine, Dylan H. Hendrickson, and Jayson Lynch. "Trains, Games, and Complexity: 0/1/2-player Motion Planning Through Input/output Gadgets." Theoretical Computer Science 969 (2023): N.PAG. https://doi.org/10.1016/j.tcs.2023.113945.
MLA (9th ed.) CitationAni, Joshua, et al. "Trains, Games, and Complexity: 0/1/2-player Motion Planning Through Input/output Gadgets." Theoretical Computer Science, vol. 969, 2023, p. N.PAG, https://doi.org/10.1016/j.tcs.2023.113945.