Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.

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Bibliographic Details
Title: Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
Authors: Ani, Joshua1, joshuaa@mit.edu, Demaine, Erik D.1, edemaine@mit.edu, Hendrickson, Dylan H.1, dylanhen@mit.edu, Lynch, Jayson1, jaysonl@mit.edu
Source: Theoretical Computer Science; Aug2023, Vol. 969, pN.PAG-N.PAG, 1p
Database: Applied Science & Technology Source
Description
ISSN:03043975
DOI:10.1016/j.tcs.2023.113945