Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.

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Title: Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
Authors: Ani, Joshua1, joshuaa@mit.edu, Demaine, Erik D.1, edemaine@mit.edu, Hendrickson, Dylan H.1, dylanhen@mit.edu, Lynch, Jayson1, jaysonl@mit.edu
Source: Theoretical Computer Science; Aug2023, Vol. 969, pN.PAG-N.PAG, 1p
Database: Applied Science & Technology Source
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  Availability: 0
Header DbId: aci
DbLabel: Applied Science & Technology Source
An: 167304316
AccessLevel: 2
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
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      – Type: doi
        Value: 10.1016/j.tcs.2023.113945
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      – Code: eng
        Text: English
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              Text: Aug2023
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