Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets.
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| Title: | Trains, games, and complexity: 0/1/2-player motion planning through input/output gadgets. |
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| Authors: | Ani, Joshua1, joshuaa@mit.edu, Demaine, Erik D.1, edemaine@mit.edu, Hendrickson, Dylan H.1, dylanhen@mit.edu, Lynch, Jayson1, jaysonl@mit.edu |
| Source: | Theoretical Computer Science; Aug2023, Vol. 969, pN.PAG-N.PAG, 1p |
| Database: | Applied Science & Technology Source |
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