Zhang, J., Lin, Z., Lehita, S. N. Y. M., Yan, J., & Cao, C. (2026). "Exercise Can Be So Pleasurable": Revisiting the Role of Gamification in Fitness Apps for User Behaviour. International Journal of Human-Computer Interaction, 42(6), 4498. https://doi.org/10.1080/10447318.2025.2539483
Chicago Style (17th ed.) CitationZhang, Jiamei, Zixuan Lin, Sherif Nahid Youssef Mohamed Lehita, Jun Yan, and Cong Cao. ""Exercise Can Be So Pleasurable": Revisiting the Role of Gamification in Fitness Apps for User Behaviour." International Journal of Human-Computer Interaction 42, no. 6 (2026): 4498. https://doi.org/10.1080/10447318.2025.2539483.
MLA (9th ed.) CitationZhang, Jiamei, et al. ""Exercise Can Be So Pleasurable": Revisiting the Role of Gamification in Fitness Apps for User Behaviour." International Journal of Human-Computer Interaction, vol. 42, no. 6, 2026, p. 4498, https://doi.org/10.1080/10447318.2025.2539483.