Wessels, M., Valuch, C., Schacht, A., & Kulke, L. (2026). Emotional enhancement and asymmetric context congruency effects for incidental memories of 2D and VR scenes. Virtual Reality, 30(2), 1. https://doi.org/10.1007/s10055-026-01330-5
Chicago Style (17th ed.) CitationWessels, Marlene, Christian Valuch, Anne Schacht, and Lousia Kulke. "Emotional Enhancement and Asymmetric Context Congruency Effects for Incidental Memories of 2D and VR Scenes." Virtual Reality 30, no. 2 (2026): 1. https://doi.org/10.1007/s10055-026-01330-5.
MLA (9th ed.) CitationWessels, Marlene, et al. "Emotional Enhancement and Asymmetric Context Congruency Effects for Incidental Memories of 2D and VR Scenes." Virtual Reality, vol. 30, no. 2, 2026, p. 1, https://doi.org/10.1007/s10055-026-01330-5.