Zhang, H., Hu, W., Li, Z., Jiang, M., Zhang, Q., & Kortas, J. (2026). Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise. Applied Sciences (2076-3417), 16(11), 5297. https://doi.org/10.3390/app16115297
Chicago Style (17th ed.) CitationZhang, Hongfei, Wenjun Hu, Zaisheng Li, Man Jiang, Qing Zhang, and Jakub Kortas. "Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise." Applied Sciences (2076-3417) 16, no. 11 (2026): 5297. https://doi.org/10.3390/app16115297.
MLA (9th ed.) CitationZhang, Hongfei, et al. "Gamified Virtual Reality Balance Training in College Students: A Six-Week Comparative Study with Traditional Exercise." Applied Sciences (2076-3417), vol. 16, no. 11, 2026, p. 5297, https://doi.org/10.3390/app16115297.