Zhao, K., & Huang, L. (2026). The Double-Edged Effect of Work Gamification on Employee Innovation Behavior-The Different Role of Insight Experience and Error Management Climate. International Journal of Human-Computer Interaction, 42(9), 6688. https://doi.org/10.1080/10447318.2025.2498478
Chicago Style (17th ed.) CitationZhao, Kaiyuan, and Li Huang. "The Double-Edged Effect of Work Gamification on Employee Innovation Behavior-The Different Role of Insight Experience and Error Management Climate." International Journal of Human-Computer Interaction 42, no. 9 (2026): 6688. https://doi.org/10.1080/10447318.2025.2498478.
MLA (9th ed.) CitationZhao, Kaiyuan, and Li Huang. "The Double-Edged Effect of Work Gamification on Employee Innovation Behavior-The Different Role of Insight Experience and Error Management Climate." International Journal of Human-Computer Interaction, vol. 42, no. 9, 2026, p. 6688, https://doi.org/10.1080/10447318.2025.2498478.