QUALITY MESH GENERATION IN HIGHER DIMENSIONS.
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| Title: | QUALITY MESH GENERATION IN HIGHER DIMENSIONS. |
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| Authors: | Mitchell, Scott A.1 samitch@sandia.gov, Vavasis, Stephen A.2 vavasis@cs.cornell.edu |
| Source: | SIAM Journal on Computing. 2000, Vol. 29 Issue 4, p1334. 37p. |
| Subjects: | Numerical grid generation (Numerical analysis), ALGOL (Computer program language), C++, Finite element method data processing |
| Abstract: | We consider the problem of triangulating a d-dimensional region. Our mesh generation algorithm, called QMG, is a quadtree-based algorithm that can triangulate any polyhedral region including non-convex regions with holes. Furthermore, our algorithm guarantees a bounded aspect ratio triangulation provided that the input domain itself has no sharp angles. Finally, our algorithm is guaranteed never to over-refine the domain, in the sense that the number of simplices produced by QMG is bounded above by a factor times the number produced by any competing algorithm, where the factor depends on the aspect ratio bound satisfied by the competing algorithm. The QMG algorithm has been implemented in C++ and is used as a mesh generator for the finite element method. [ABSTRACT FROM AUTHOR] |
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| Database: | Engineering Source |
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