How to Help Older Adults Navigate Through VR? Effects in Outdoor–Indoor Transition Environments.
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| Title: | How to Help Older Adults Navigate Through VR? Effects in Outdoor–Indoor Transition Environments. |
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| Authors: | Zuo, Yanling1 (AUTHOR), Zhou, Jia1 (AUTHOR) zhoujia07@gmail.com |
| Source: | International Journal of Human-Computer Interaction. Jul2025, Vol. 41 Issue 13, p8104-8121. 18p. |
| Subjects: | Road maps, Space perception, Older people, Human locomotion, Cognitive maps (Psychology) |
| Abstract: | In more complex outdoor–indoor transition scenarios, people were more prone to getting lost due to difficulties in effectively integrating proprioceptive cues and external navigation cues. Previous research had mostly focused on spatial perception driven by head or limb movements, with less discussion on locomotion methods that involved significant visual discrepancies. The challenge in designing navigation systems lies in balancing the enhancement of wayfinding performance with the potential negative impact on spatial cognition. We believe that navigation legibility might be a key optimization approach. Additionally, the differences in performance between different age groups were also worth investigating. Therefore, this study aimed to explore how locomotion methods and navigation legibility affected wayfinding performance, navigation interaction, navigation regression, and spatial cognition in younger and older adults during outdoor–indoor transition scenarios. Twenty-four younger (aged 19–27) and 24 older adults (aged 60–83) underwent VR wayfinding tasks. Participants initially followed virtual phone navigation from outdoor starting points to indoor endpoints, then drew cognitive route maps. Five main findings emerged: Continuous teleportation positively affected navigation performance and global representation of routes. Improving navigation legibility boosted navigation interaction, navigation regression, and global representation of routes. Older adults engaged more in navigation interaction but less in navigation regression, exhibiting poorer performance and route representation. Location-specific differences were observed in locomotion, legibility, and age effects. Furthermore, most older adults and over half of younger adults displayed a deflection effect based on outdoor–indoor (OI) space in route representation. These findings indicated that continuous teleportation and enhanced navigation legibility could improve user experience and spatial cognition, highlighting the importance of considering user age and the characteristics of outdoor–indoor transition scenarios when optimizing navigation methods. [ABSTRACT FROM AUTHOR] |
| Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
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| Header | DbId: egs DbLabel: Engineering Source An: 186160109 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: How to Help Older Adults Navigate Through VR? Effects in Outdoor–Indoor Transition Environments. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Zuo%2C+Yanling%22">Zuo, Yanling</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhou%2C+Jia%22">Zhou, Jia</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> zhoujia07@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Human-Computer+Interaction%22">International Journal of Human-Computer Interaction</searchLink>. Jul2025, Vol. 41 Issue 13, p8104-8121. 18p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Road+maps%22">Road maps</searchLink><br /><searchLink fieldCode="DE" term="%22Space+perception%22">Space perception</searchLink><br /><searchLink fieldCode="DE" term="%22Older+people%22">Older people</searchLink><br /><searchLink fieldCode="DE" term="%22Human+locomotion%22">Human locomotion</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+maps+%28Psychology%29%22">Cognitive maps (Psychology)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: In more complex outdoor–indoor transition scenarios, people were more prone to getting lost due to difficulties in effectively integrating proprioceptive cues and external navigation cues. Previous research had mostly focused on spatial perception driven by head or limb movements, with less discussion on locomotion methods that involved significant visual discrepancies. The challenge in designing navigation systems lies in balancing the enhancement of wayfinding performance with the potential negative impact on spatial cognition. We believe that navigation legibility might be a key optimization approach. Additionally, the differences in performance between different age groups were also worth investigating. Therefore, this study aimed to explore how locomotion methods and navigation legibility affected wayfinding performance, navigation interaction, navigation regression, and spatial cognition in younger and older adults during outdoor–indoor transition scenarios. Twenty-four younger (aged 19–27) and 24 older adults (aged 60–83) underwent VR wayfinding tasks. Participants initially followed virtual phone navigation from outdoor starting points to indoor endpoints, then drew cognitive route maps. Five main findings emerged: Continuous teleportation positively affected navigation performance and global representation of routes. Improving navigation legibility boosted navigation interaction, navigation regression, and global representation of routes. Older adults engaged more in navigation interaction but less in navigation regression, exhibiting poorer performance and route representation. Location-specific differences were observed in locomotion, legibility, and age effects. Furthermore, most older adults and over half of younger adults displayed a deflection effect based on outdoor–indoor (OI) space in route representation. These findings indicated that continuous teleportation and enhanced navigation legibility could improve user experience and spatial cognition, highlighting the importance of considering user age and the characteristics of outdoor–indoor transition scenarios when optimizing navigation methods. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of International Journal of Human-Computer Interaction is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/10447318.2024.2405276 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 8104 Subjects: – SubjectFull: Road maps Type: general – SubjectFull: Space perception Type: general – SubjectFull: Older people Type: general – SubjectFull: Human locomotion Type: general – SubjectFull: Cognitive maps (Psychology) Type: general Titles: – TitleFull: How to Help Older Adults Navigate Through VR? Effects in Outdoor–Indoor Transition Environments. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Zuo, Yanling – PersonEntity: Name: NameFull: Zhou, Jia IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 07 Text: Jul2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 10447318 Numbering: – Type: volume Value: 41 – Type: issue Value: 13 Titles: – TitleFull: International Journal of Human-Computer Interaction Type: main |
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