USABILIDAD PERCIBIDA DE UN JUEGO SERIO PARA EL APRENDIZAJE DE IMÁGENES HISTOLÓGICAS EN ESTUDIANTES DE MEDICINA.

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Title: USABILIDAD PERCIBIDA DE UN JUEGO SERIO PARA EL APRENDIZAJE DE IMÁGENES HISTOLÓGICAS EN ESTUDIANTES DE MEDICINA.
Alternate Title: PERCEIVED USABILITY OF A SERIOUS GAME FOR THE LEARNING OF HISTOLOGICAL IMAGES IN MEDICAL STUDENTS.
Authors: Vázquez Flores, Jorge Martín1 a19216280@alumnos.uady.mx, Menéndez Domínguez, Víctor Hugo2 mdoming@correo.uady.mx, Rubio Zapata, Héctor Armando2 hector.rubio@correo.uady.mx, Castellanos Bolaños, María Enriqueta3 eriqueta.c@correo.uady.mx
Source: Revista Ingenierías Universidad de Medellin. ene-jun2025, Vol. 24 Issue 46, p1-12. 12p.
Subjects: Visual memory, Medical students, Software development tools, Diagnostic imaging, Self-evaluation
Abstract (English): This study explores the perceived usability of Histolok, a serious game developed to support the learning of histological images for medical students. Histolok combines playful elements and self-assessment to reinforce visual memory, which is essential for identifying tissues and organs. This tool enables students to practice and evaluate their knowledge through interactive exams, fostering competitive and motivating learning. By using the System Usability Scale (SUS) to evaluate a group of students, the perceived usability of the software as an educational tool was analyzed. The results indicated high acceptance of the software, highlighting its ease of use and its potential to enhance autonomous medical learning and knowledge retention. [ABSTRACT FROM AUTHOR]
Abstract (Spanish): Este estudio explora la usabilidad percibida de Histolok, un juego serio desarrollado para apoyar el aprendizaje de imágenes histológicas para estudiantes de medicina. Histolok combina elementos lúdicos y autoevaluación para reforzar la memoria visual, esencial para identificar tejidos y órganos. Esta herramienta permite a los estudiantes practicar y evaluar sus conocimientos mediante exámenes interactivos, fomentando un aprendizaje competitivo y motivador. Mediante el uso de la Escala de Usabilidad del Sistema (SUS) para evaluar a un grupo de estudiantes, se analizó la usabilidad percibida del software como herramienta educativa. Los resultados indicaron una alta aceptación del software, destacando su facilidad de uso y su potencial para mejorar el aprendizaje médico autónomo y la retención de conocimientos. [ABSTRACT FROM AUTHOR]
Copyright of Revista Ingenierías Universidad de Medellin is the property of Universidad de Medellin and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
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  Data: USABILIDAD PERCIBIDA DE UN JUEGO SERIO PARA EL APRENDIZAJE DE IMÁGENES HISTOLÓGICAS EN ESTUDIANTES DE MEDICINA.
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  Label: Alternate Title
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  Data: PERCEIVED USABILITY OF A SERIOUS GAME FOR THE LEARNING OF HISTOLOGICAL IMAGES IN MEDICAL STUDENTS.
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  Data: <searchLink fieldCode="AR" term="%22Vázquez+Flores%2C+Jorge+Martín%22">Vázquez Flores, Jorge Martín</searchLink><relatesTo>1</relatesTo><i> a19216280@alumnos.uady.mx</i><br /><searchLink fieldCode="AR" term="%22Menéndez+Domínguez%2C+Víctor+Hugo%22">Menéndez Domínguez, Víctor Hugo</searchLink><relatesTo>2</relatesTo><i> mdoming@correo.uady.mx</i><br /><searchLink fieldCode="AR" term="%22Rubio+Zapata%2C+Héctor+Armando%22">Rubio Zapata, Héctor Armando</searchLink><relatesTo>2</relatesTo><i> hector.rubio@correo.uady.mx</i><br /><searchLink fieldCode="AR" term="%22Castellanos+Bolaños%2C+María+Enriqueta%22">Castellanos Bolaños, María Enriqueta</searchLink><relatesTo>3</relatesTo><i> eriqueta.c@correo.uady.mx</i>
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  Data: <searchLink fieldCode="JN" term="%22Revista+Ingenierías+Universidad+de+Medellin%22">Revista Ingenierías Universidad de Medellin</searchLink>. ene-jun2025, Vol. 24 Issue 46, p1-12. 12p.
– Name: Subject
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  Data: <searchLink fieldCode="DE" term="%22Visual+memory%22">Visual memory</searchLink><br /><searchLink fieldCode="DE" term="%22Medical+students%22">Medical students</searchLink><br /><searchLink fieldCode="DE" term="%22Software+development+tools%22">Software development tools</searchLink><br /><searchLink fieldCode="DE" term="%22Diagnostic+imaging%22">Diagnostic imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Self-evaluation%22">Self-evaluation</searchLink>
– Name: Abstract
  Label: Abstract (English)
  Group: Ab
  Data: This study explores the perceived usability of Histolok, a serious game developed to support the learning of histological images for medical students. Histolok combines playful elements and self-assessment to reinforce visual memory, which is essential for identifying tissues and organs. This tool enables students to practice and evaluate their knowledge through interactive exams, fostering competitive and motivating learning. By using the System Usability Scale (SUS) to evaluate a group of students, the perceived usability of the software as an educational tool was analyzed. The results indicated high acceptance of the software, highlighting its ease of use and its potential to enhance autonomous medical learning and knowledge retention. [ABSTRACT FROM AUTHOR]
– Name: Abstract
  Label: Abstract (Spanish)
  Group: Ab
  Data: Este estudio explora la usabilidad percibida de Histolok, un juego serio desarrollado para apoyar el aprendizaje de imágenes histológicas para estudiantes de medicina. Histolok combina elementos lúdicos y autoevaluación para reforzar la memoria visual, esencial para identificar tejidos y órganos. Esta herramienta permite a los estudiantes practicar y evaluar sus conocimientos mediante exámenes interactivos, fomentando un aprendizaje competitivo y motivador. Mediante el uso de la Escala de Usabilidad del Sistema (SUS) para evaluar a un grupo de estudiantes, se analizó la usabilidad percibida del software como herramienta educativa. Los resultados indicaron una alta aceptación del software, destacando su facilidad de uso y su potencial para mejorar el aprendizaje médico autónomo y la retención de conocimientos. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Revista Ingenierías Universidad de Medellin is the property of Universidad de Medellin and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.22395/rium.v24n46a2
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        Text: Spanish
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      – SubjectFull: Visual memory
        Type: general
      – SubjectFull: Medical students
        Type: general
      – SubjectFull: Software development tools
        Type: general
      – SubjectFull: Diagnostic imaging
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      – SubjectFull: Self-evaluation
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      – TitleFull: USABILIDAD PERCIBIDA DE UN JUEGO SERIO PARA EL APRENDIZAJE DE IMÁGENES HISTOLÓGICAS EN ESTUDIANTES DE MEDICINA.
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            NameFull: Vázquez Flores, Jorge Martín
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            NameFull: Menéndez Domínguez, Víctor Hugo
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            NameFull: Rubio Zapata, Héctor Armando
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              Text: ene-jun2025
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              Y: 2025
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