Adaptive control for 3D Gaussian splatting: a systematic regularization framework.

Saved in:
Bibliographic Details
Title: Adaptive control for 3D Gaussian splatting: a systematic regularization framework.
Authors: Xiong, Wenxuan1 (AUTHOR), Wang, Fusheng1 (AUTHOR), Liu, Wenbin1 (AUTHOR), Li, Xing1 (AUTHOR), Zhu, Zhidong2 (AUTHOR), Xiong, Bangshu1,2 (AUTHOR), Rao, Zhibo1 (AUTHOR) raoxi36@foxmail.com
Source: Visual Computer. Jun2026, Vol. 42 Issue 8, p1-16. 16p.
Abstract: Regularization in 3D Gaussian Splatting (3D-GS) is often piecemeal, applying uniform penalties that fail to resolve the interdependent trade-offs between detail, smoothness, and stability. This paper moves beyond such ad hoc solutions by introducing a systematic, context-aware regularization framework for 3D Half-Gaussian Splatting (3D-HGS). Our method acts as an adaptive control system, featuring three synergistic techniques that respond to local scene properties and temporal dynamics. First, we introduce an adaptive opacity consistency loss that uses a dynamic, view-dependent geometric proxy to suppress appearance artifacts on smooth surfaces while preserving sharp boundaries. Second, a selective normal smoothness loss leverages a high-performance CUDA KNN search to enforce geometric coherence exclusively within object interiors, critically protecting edge and corner details from over-smoothing. Finally, a novel EMA-based normal anchoring mechanism provides temporal stability, safeguarding learned geometry against parameter drift during the volatile densification and pruning stages. Our integrated framework establishes a new state-of-the-art. Applied to the strong 3D-HGS baseline, it yields remarkable average PSNR gains, including an exceptional + 7.63 dB on the challenging Deep Blending dataset. These modular yet synergistic techniques offer a new, principled paradigm for robust and high-fidelity primitive-based rendering. Our source code is available at . [ABSTRACT FROM AUTHOR]
Copyright of Visual Computer is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Engineering Source
FullText Text:
  Availability: 0
Header DbId: egs
DbLabel: Engineering Source
An: 194407843
AccessLevel: 6
PubType: Academic Journal
PubTypeId: academicJournal
PreciseRelevancyScore: 0
IllustrationInfo
Items – Name: Title
  Label: Title
  Group: Ti
  Data: Adaptive control for 3D Gaussian splatting: a systematic regularization framework.
– Name: Author
  Label: Authors
  Group: Au
  Data: <searchLink fieldCode="AR" term="%22Xiong%2C+Wenxuan%22">Xiong, Wenxuan</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Wang%2C+Fusheng%22">Wang, Fusheng</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Liu%2C+Wenbin%22">Liu, Wenbin</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Li%2C+Xing%22">Li, Xing</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Zhu%2C+Zhidong%22">Zhu, Zhidong</searchLink><relatesTo>2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Xiong%2C+Bangshu%22">Xiong, Bangshu</searchLink><relatesTo>1,2</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Rao%2C+Zhibo%22">Rao, Zhibo</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> raoxi36@foxmail.com</i>
– Name: TitleSource
  Label: Source
  Group: Src
  Data: <searchLink fieldCode="JN" term="%22Visual+Computer%22">Visual Computer</searchLink>. Jun2026, Vol. 42 Issue 8, p1-16. 16p.
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: Regularization in 3D Gaussian Splatting (3D-GS) is often piecemeal, applying uniform penalties that fail to resolve the interdependent trade-offs between detail, smoothness, and stability. This paper moves beyond such ad hoc solutions by introducing a systematic, context-aware regularization framework for 3D Half-Gaussian Splatting (3D-HGS). Our method acts as an adaptive control system, featuring three synergistic techniques that respond to local scene properties and temporal dynamics. First, we introduce an adaptive opacity consistency loss that uses a dynamic, view-dependent geometric proxy to suppress appearance artifacts on smooth surfaces while preserving sharp boundaries. Second, a selective normal smoothness loss leverages a high-performance CUDA KNN search to enforce geometric coherence exclusively within object interiors, critically protecting edge and corner details from over-smoothing. Finally, a novel EMA-based normal anchoring mechanism provides temporal stability, safeguarding learned geometry against parameter drift during the volatile densification and pruning stages. Our integrated framework establishes a new state-of-the-art. Applied to the strong 3D-HGS baseline, it yields remarkable average PSNR gains, including an exceptional + 7.63 dB on the challenging Deep Blending dataset. These modular yet synergistic techniques offer a new, principled paradigm for robust and high-fidelity primitive-based rendering. Our source code is available at . [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Visual Computer is the property of Springer Nature and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
PLink https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=egs&AN=194407843
RecordInfo BibRecord:
  BibEntity:
    Identifiers:
      – Type: doi
        Value: 10.1007/s00371-026-04532-9
    Languages:
      – Code: eng
        Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 16
        StartPage: 1
    Titles:
      – TitleFull: Adaptive control for 3D Gaussian splatting: a systematic regularization framework.
        Type: main
  BibRelationships:
    HasContributorRelationships:
      – PersonEntity:
          Name:
            NameFull: Xiong, Wenxuan
      – PersonEntity:
          Name:
            NameFull: Wang, Fusheng
      – PersonEntity:
          Name:
            NameFull: Liu, Wenbin
      – PersonEntity:
          Name:
            NameFull: Li, Xing
      – PersonEntity:
          Name:
            NameFull: Zhu, Zhidong
      – PersonEntity:
          Name:
            NameFull: Xiong, Bangshu
      – PersonEntity:
          Name:
            NameFull: Rao, Zhibo
    IsPartOfRelationships:
      – BibEntity:
          Dates:
            – D: 01
              M: 06
              Text: Jun2026
              Type: published
              Y: 2026
          Identifiers:
            – Type: issn-print
              Value: 01782789
          Numbering:
            – Type: volume
              Value: 42
            – Type: issue
              Value: 8
          Titles:
            – TitleFull: Visual Computer
              Type: main
ResultId 1