Toward mobile entertainment: A paradigm for narrative-based audio only games
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| Title: | Toward mobile entertainment: A paradigm for narrative-based audio only games |
|---|---|
| Authors: | Roden, Timothy E.1 txr4453@louisiana.edu, Parberry, Ian2, Ducrest, David3 |
| Source: | Science of Computer Programming. Jun2007, Vol. 67 Issue 1, p76-90. 15p. |
| Subjects: | Mobile computing equipment, Entertainment computing, Video games, Interactive multimedia, Human-computer interaction, Audio equipment |
| Abstract: | Abstract: The widespread use of sophisticated mobile computing devices has set the stage for a renaissance in audio only entertainment. Traditional visual games are already used widely in cellular phones and similar devices. A significant limitation is the small display size. In contrast, audio only games on suitable mobile hardware need not degrade due to the smaller form factor. This makes audio only games an attractive alternative to visual games. We describe a framework for authoring interactive narrative-based audio only games set in 3D virtual environments. Despite the novelty in audio only gaming, our approach builds on a foundation of several years of research into audio only applications for sight impaired users, augmented reality systems and human–computer interaction studies. In comparison to attempts to provide a realistic user interface, we argue a simple interface enhances both immersion and entertainment value, serendipitously making audio only games practical for mobile computing. Novel features of our system include real-time gameplay and multi-player support. We also describe our software architecture, the current implementation of which uses low-cost existing PC-based hardware and software. In addition, we describe our first game, Dragon’s Roar. [Copyright &y& Elsevier] |
| Copyright of Science of Computer Programming is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 25333352 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Toward mobile entertainment: A paradigm for narrative-based audio only games – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Roden%2C+Timothy+E%2E%22">Roden, Timothy E.</searchLink><relatesTo>1</relatesTo><i> txr4453@louisiana.edu</i><br /><searchLink fieldCode="AR" term="%22Parberry%2C+Ian%22">Parberry, Ian</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Ducrest%2C+David%22">Ducrest, David</searchLink><relatesTo>3</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Science+of+Computer+Programming%22">Science of Computer Programming</searchLink>. Jun2007, Vol. 67 Issue 1, p76-90. 15p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Mobile+computing+equipment%22">Mobile computing equipment</searchLink><br /><searchLink fieldCode="DE" term="%22Entertainment+computing%22">Entertainment computing</searchLink><br /><searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br /><searchLink fieldCode="DE" term="%22Interactive+multimedia%22">Interactive multimedia</searchLink><br /><searchLink fieldCode="DE" term="%22Human-computer+interaction%22">Human-computer interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Audio+equipment%22">Audio equipment</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Abstract: The widespread use of sophisticated mobile computing devices has set the stage for a renaissance in audio only entertainment. Traditional visual games are already used widely in cellular phones and similar devices. A significant limitation is the small display size. In contrast, audio only games on suitable mobile hardware need not degrade due to the smaller form factor. This makes audio only games an attractive alternative to visual games. We describe a framework for authoring interactive narrative-based audio only games set in 3D virtual environments. Despite the novelty in audio only gaming, our approach builds on a foundation of several years of research into audio only applications for sight impaired users, augmented reality systems and human–computer interaction studies. In comparison to attempts to provide a realistic user interface, we argue a simple interface enhances both immersion and entertainment value, serendipitously making audio only games practical for mobile computing. Novel features of our system include real-time gameplay and multi-player support. We also describe our software architecture, the current implementation of which uses low-cost existing PC-based hardware and software. In addition, we describe our first game, Dragon’s Roar. [Copyright &y& Elsevier] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Science of Computer Programming is the property of Elsevier B.V. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1016/j.scico.2006.07.004 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 15 StartPage: 76 Subjects: – SubjectFull: Mobile computing equipment Type: general – SubjectFull: Entertainment computing Type: general – SubjectFull: Video games Type: general – SubjectFull: Interactive multimedia Type: general – SubjectFull: Human-computer interaction Type: general – SubjectFull: Audio equipment Type: general Titles: – TitleFull: Toward mobile entertainment: A paradigm for narrative-based audio only games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Roden, Timothy E. – PersonEntity: Name: NameFull: Parberry, Ian – PersonEntity: Name: NameFull: Ducrest, David IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2007 Type: published Y: 2007 Identifiers: – Type: issn-print Value: 01676423 Numbering: – Type: volume Value: 67 – Type: issue Value: 1 Titles: – TitleFull: Science of Computer Programming Type: main |
| ResultId | 1 |