Towards a specification of the ToonTalk language
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| Title: | Towards a specification of the ToonTalk language |
|---|---|
| Authors: | Morgado, Leonel1 leonelm@utad.pt, Kahn, Ken2 kenkahn@toontalk.com |
| Source: | Journal of Visual Languages & Computing. Oct2008, Vol. 19 Issue 5, p574-597. 24p. |
| Subjects: | Programming languages, Constraint programming, GHC (Computer program language), Virtual reality, Computer software, Computer-generated imagery, Computer programmers |
| Abstract: | Abstract: ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, trucks, and robots, providing direct child-oriented metaphors for programming constructs. Actions performed by a programmer''s avatar with these objects are both code and coding. ToonTalk is a powerful system, not just a “toy” system: it is based upon concurrent constraint programming languages, and programs written in languages such as Flat Guarded Horn Clauses and Flat Concurrent Prolog can be straight-forwardly constructed in ToonTalk. However, there is not a specification of ToonTalk, for ready implementation in other environments. We propose that the ToonTalk language lies not in the animations displayed by the current environment, but on the actions performed by the programmer with virtual world objects; we present a description and analysis of the methods the ToonTalk language provides to programmers for expressing programs. [Copyright &y& Elsevier] |
| Copyright of Journal of Visual Languages & Computing is the property of Academic Press Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
| FullText | Text: Availability: 0 |
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| Header | DbId: egs DbLabel: Engineering Source An: 34302155 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Towards a specification of the ToonTalk language – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Morgado%2C+Leonel%22">Morgado, Leonel</searchLink><relatesTo>1</relatesTo><i> leonelm@utad.pt</i><br /><searchLink fieldCode="AR" term="%22Kahn%2C+Ken%22">Kahn, Ken</searchLink><relatesTo>2</relatesTo><i> kenkahn@toontalk.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Journal+of+Visual+Languages+%26+Computing%22">Journal of Visual Languages & Computing</searchLink>. Oct2008, Vol. 19 Issue 5, p574-597. 24p. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Programming+languages%22">Programming languages</searchLink><br /><searchLink fieldCode="DE" term="%22Constraint+programming%22">Constraint programming</searchLink><br /><searchLink fieldCode="DE" term="%22GHC+%28Computer+program+language%29%22">GHC (Computer program language)</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+reality%22">Virtual reality</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+software%22">Computer software</searchLink><br /><searchLink fieldCode="DE" term="%22Computer-generated+imagery%22">Computer-generated imagery</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+programmers%22">Computer programmers</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Abstract: ToonTalk is a child-oriented programming language whose environment is an animated virtual world, with objects that children can pick up and use as in a game, such as birds, trucks, and robots, providing direct child-oriented metaphors for programming constructs. Actions performed by a programmer''s avatar with these objects are both code and coding. ToonTalk is a powerful system, not just a “toy” system: it is based upon concurrent constraint programming languages, and programs written in languages such as Flat Guarded Horn Clauses and Flat Concurrent Prolog can be straight-forwardly constructed in ToonTalk. However, there is not a specification of ToonTalk, for ready implementation in other environments. We propose that the ToonTalk language lies not in the animations displayed by the current environment, but on the actions performed by the programmer with virtual world objects; we present a description and analysis of the methods the ToonTalk language provides to programmers for expressing programs. [Copyright &y& Elsevier] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Journal of Visual Languages & Computing is the property of Academic Press Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1016/j.jvlc.2007.10.002 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 24 StartPage: 574 Subjects: – SubjectFull: Programming languages Type: general – SubjectFull: Constraint programming Type: general – SubjectFull: GHC (Computer program language) Type: general – SubjectFull: Virtual reality Type: general – SubjectFull: Computer software Type: general – SubjectFull: Computer-generated imagery Type: general – SubjectFull: Computer programmers Type: general Titles: – TitleFull: Towards a specification of the ToonTalk language Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Morgado, Leonel – PersonEntity: Name: NameFull: Kahn, Ken IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2008 Type: published Y: 2008 Identifiers: – Type: issn-print Value: 1045926X Numbering: – Type: volume Value: 19 – Type: issue Value: 5 Titles: – TitleFull: Journal of Visual Languages & Computing Type: main |
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