Spherical Visibility Sampling.
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| Title: | Spherical Visibility Sampling. |
|---|---|
| Authors: | Eikel, Benjamin1, Jähn, Claudius1, Fischer, Matthias1, auf der Heide, Friedhelm Meyer1 |
| Source: | Computer Graphics Forum. Dec2013, Vol. 32 Issue 4, p49-58. 10p. 2 Color Photographs, 5 Diagrams, 7 Graphs. |
| Subjects: | Computer graphics, Abstract data types (Computer science), Three-dimensional imaging, Algorithms, Rendering (Computer graphics) |
| Abstract: | Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain multiple cars and every car has a gearbox with many gearwheels located inside. Because the objects occlude each other, only few are visible from outside. We present a new technique, Spherical Visibility Sampling (SVS), for real-time 3D rendering of such - possibly highly complex - scenes. SVS exploits the occlusion and annotates hierarchically structured objects with directional visibility information in a preprocessing step. For different directions, the directional visibility encodes which objects of a scene's region are visible from the outside of the regions' enclosing bounding sphere. Since there is no need to store a separate view space subdivision as in most techniques based on preprocessed visibility, a small memory footprint is achieved. Using the directional visibility information for an interactive walkthrough, the potentially visible objects can be retrieved very efficiently without the need for further visibility tests. Our evaluation shows that using SVS allows to preprocess complex 3D scenes fast and to visualize them in real time (e.g. a Power Plant model and five animated Boeing 777 models with billions of triangles). Because SVS does not require hardware support for occlusion culling during rendering, it is even applicable for rendering large scenes on mobile devices. [ABSTRACT FROM AUTHOR] |
| Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Engineering Source |
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| Header | DbId: egs DbLabel: Engineering Source An: 89150355 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Spherical Visibility Sampling. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Eikel%2C+Benjamin%22">Eikel, Benjamin</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Jähn%2C+Claudius%22">Jähn, Claudius</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Fischer%2C+Matthias%22">Fischer, Matthias</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22auf+der+Heide%2C+Friedhelm+Meyer%22">auf der Heide, Friedhelm Meyer</searchLink><relatesTo>1</relatesTo> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Computer+Graphics+Forum%22">Computer Graphics Forum</searchLink>. Dec2013, Vol. 32 Issue 4, p49-58. 10p. 2 Color Photographs, 5 Diagrams, 7 Graphs. – Name: Subject Label: Subjects Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+graphics%22">Computer graphics</searchLink><br /><searchLink fieldCode="DE" term="%22Abstract+data+types+%28Computer+science%29%22">Abstract data types (Computer science)</searchLink><br /><searchLink fieldCode="DE" term="%22Three-dimensional+imaging%22">Three-dimensional imaging</searchLink><br /><searchLink fieldCode="DE" term="%22Algorithms%22">Algorithms</searchLink><br /><searchLink fieldCode="DE" term="%22Rendering+%28Computer+graphics%29%22">Rendering (Computer graphics)</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Many 3D scenes (e.g. generated from CAD data) are composed of a multitude of objects that are nested in each other. A showroom, for instance, may contain multiple cars and every car has a gearbox with many gearwheels located inside. Because the objects occlude each other, only few are visible from outside. We present a new technique, Spherical Visibility Sampling (SVS), for real-time 3D rendering of such - possibly highly complex - scenes. SVS exploits the occlusion and annotates hierarchically structured objects with directional visibility information in a preprocessing step. For different directions, the directional visibility encodes which objects of a scene's region are visible from the outside of the regions' enclosing bounding sphere. Since there is no need to store a separate view space subdivision as in most techniques based on preprocessed visibility, a small memory footprint is achieved. Using the directional visibility information for an interactive walkthrough, the potentially visible objects can be retrieved very efficiently without the need for further visibility tests. Our evaluation shows that using SVS allows to preprocess complex 3D scenes fast and to visualize them in real time (e.g. a Power Plant model and five animated Boeing 777 models with billions of triangles). Because SVS does not require hardware support for occlusion culling during rendering, it is even applicable for rendering large scenes on mobile devices. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Computer Graphics Forum is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/cgf.12150 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 49 Subjects: – SubjectFull: Computer graphics Type: general – SubjectFull: Abstract data types (Computer science) Type: general – SubjectFull: Three-dimensional imaging Type: general – SubjectFull: Algorithms Type: general – SubjectFull: Rendering (Computer graphics) Type: general Titles: – TitleFull: Spherical Visibility Sampling. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Eikel, Benjamin – PersonEntity: Name: NameFull: Jähn, Claudius – PersonEntity: Name: NameFull: Fischer, Matthias – PersonEntity: Name: NameFull: auf der Heide, Friedhelm Meyer IsPartOfRelationships: – BibEntity: Dates: – D: 20 M: 12 Text: Dec2013 Type: published Y: 2013 Identifiers: – Type: issn-print Value: 01677055 Numbering: – Type: volume Value: 32 – Type: issue Value: 4 Titles: – TitleFull: Computer Graphics Forum Type: main |
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