A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING.

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Title: A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING.
Authors: Dorneles, Sandro Oliveira1, da Costa, Cristiano André1, Rigo, Sandro José1
Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2015, p147-154. 8p.
Subject Terms: *Problem-based learning, *Learning, *Computers in education, Video game development, Information & communication technologies
Abstract: The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games based on problems. Besides, such games can be adapted to real-world scenarios, using context-aware information to enable interaction with real situations in that environment. The main scientific contribution of this work is related to teachers' autonomy, creating a motivating learning environment and fostering the relationship between theory and practice. To evaluate the model, we developed a use case, detailing the processes of game creation by the teacher, in an adaptive environment, and its use by the student. As a result, we expect greater student engagement in the proposed activities and to promote the development of higher order skills. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games based on problems. Besides, such games can be adapted to real-world scenarios, using context-aware information to enable interaction with real situations in that environment. The main scientific contribution of this work is related to teachers' autonomy, creating a motivating learning environment and fostering the relationship between theory and practice. To evaluate the model, we developed a use case, detailing the processes of game creation by the teacher, in an adaptive environment, and its use by the student. As a result, we expect greater student engagement in the proposed activities and to promote the development of higher order skills. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age is the property of International Association for Development of the Information Society (IADIS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Text: English
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        PageCount: 8
        StartPage: 147
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      – SubjectFull: Problem-based learning
        Type: general
      – SubjectFull: Learning
        Type: general
      – SubjectFull: Computers in education
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      – SubjectFull: Video game development
        Type: general
      – SubjectFull: Information & communication technologies
        Type: general
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      – TitleFull: A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING.
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            NameFull: Dorneles, Sandro Oliveira
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            NameFull: da Costa, Cristiano André
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            NameFull: Rigo, Sandro José
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            – D: 01
              M: 01
              Text: 2015
              Type: published
              Y: 2015
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            – TitleFull: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age
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