A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING.

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Bibliographic Details
Title: A MODEL FOR UBIQUITOUS SERIOUS GAMES DEVELOPMENT FOCUSED ON PROBLEM BASED LEARNING.
Authors: Dorneles, Sandro Oliveira1, da Costa, Cristiano André1, Rigo, Sandro José1
Source: Proceedings of the IADIS International Conference on Cognition & Exploratory Learning in Digital Age. 2015, p147-154. 8p.
Subject Terms: *Problem-based learning, *Learning, *Computers in education, Video game development, Information & communication technologies
Abstract: The possibility of using serious games with problem-based learning opens up huge opportunities to connect the experiences of daily life of students with learning. In this context, this article presents a model for serious and ubiquitous games development, focusing on problem based learning methodology. The model allows teachers to create games based on problems. Besides, such games can be adapted to real-world scenarios, using context-aware information to enable interaction with real situations in that environment. The main scientific contribution of this work is related to teachers' autonomy, creating a motivating learning environment and fostering the relationship between theory and practice. To evaluate the model, we developed a use case, detailing the processes of game creation by the teacher, in an adaptive environment, and its use by the student. As a result, we expect greater student engagement in the proposed activities and to promote the development of higher order skills. [ABSTRACT FROM AUTHOR]
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Database: Education Research Complete
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