Game-based Learning as a Bedrock for Creative Learning.

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Title: Game-based Learning as a Bedrock for Creative Learning.
Authors: Mozelius, Peter1
Source: Proceedings of the European Conference on Games Based Learning. 2016, Vol. 1, p479-485. 7p.
Subject Terms: *Educational games, *Creative ability, *Intrinsic motivation, *Massive open online courses, Creative ability in children, Constructivism (Psychology), Graphical user interfaces, Management
Abstract: In a time when massive online courses are providing stereotypic learning content with auto-assessment the need to stimulate creative learning is stronger than ever. If all assignments are of the closed typed with solutions that fit autocorrection students will never use their creativity. The stimulating use of games and game-based learning in educational contexts has been widely discussed in research during the last decade. There are also studies indicating that excessive playing might be a passivating obstacle for students. The aim of this study is to describe and discuss how game-based learning might be used as a catalyst for creative learning with open ended project assignments with constructionism as the didactic idea. The research setup is a case study strategy consisting of three separate units. Each unit is a programming course where the author is the subject matter expert, course designer and the main teacher. Data has been collected in a combination of evaluation questionnaires, group discussions and analyses of games created by students in the three courses. Most ideas presented in this paper have also been discussed with teaching assistants and research colleagues. Findings indicate that open ended assignments where students design, implement and test digital games could kick-start creativity at the same time as students will increase their programming skills. However, the recommendation is not to go for open ended assignments only, but rather a mix with some introductory exercises where games, or other software solutions, are built with more strict and formal instructions. From a teachers’ perspective it is not necessary to build games in each and every course, what is important is rather to stimulate and encourage creativity in course assignments. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Game-based Learning as a Bedrock for Creative Learning.
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  Data: <searchLink fieldCode="AR" term="%22Mozelius%2C+Peter%22">Mozelius, Peter</searchLink><relatesTo>1</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2016, Vol. 1, p479-485. 7p.
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  Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Creative+ability%22">Creative ability</searchLink><br />*<searchLink fieldCode="DE" term="%22Intrinsic+motivation%22">Intrinsic motivation</searchLink><br />*<searchLink fieldCode="DE" term="%22Massive+open+online+courses%22">Massive open online courses</searchLink><br /><searchLink fieldCode="DE" term="%22Creative+ability+in+children%22">Creative ability in children</searchLink><br /><searchLink fieldCode="DE" term="%22Constructivism+%28Psychology%29%22">Constructivism (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Graphical+user+interfaces%22">Graphical user interfaces</searchLink><br /><searchLink fieldCode="DE" term="%22Management%22">Management</searchLink>
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  Data: In a time when massive online courses are providing stereotypic learning content with auto-assessment the need to stimulate creative learning is stronger than ever. If all assignments are of the closed typed with solutions that fit autocorrection students will never use their creativity. The stimulating use of games and game-based learning in educational contexts has been widely discussed in research during the last decade. There are also studies indicating that excessive playing might be a passivating obstacle for students. The aim of this study is to describe and discuss how game-based learning might be used as a catalyst for creative learning with open ended project assignments with constructionism as the didactic idea. The research setup is a case study strategy consisting of three separate units. Each unit is a programming course where the author is the subject matter expert, course designer and the main teacher. Data has been collected in a combination of evaluation questionnaires, group discussions and analyses of games created by students in the three courses. Most ideas presented in this paper have also been discussed with teaching assistants and research colleagues. Findings indicate that open ended assignments where students design, implement and test digital games could kick-start creativity at the same time as students will increase their programming skills. However, the recommendation is not to go for open ended assignments only, but rather a mix with some introductory exercises where games, or other software solutions, are built with more strict and formal instructions. From a teachers’ perspective it is not necessary to build games in each and every course, what is important is rather to stimulate and encourage creativity in course assignments. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Creative ability
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      – SubjectFull: Intrinsic motivation
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      – SubjectFull: Massive open online courses
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      – SubjectFull: Creative ability in children
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      – SubjectFull: Constructivism (Psychology)
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      – SubjectFull: Graphical user interfaces
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      – SubjectFull: Management
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              Text: 2016
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