Design thinking in integrated STEAM learning: Surveying the landscape and exploring exemplars in elementary grades.

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Title: Design thinking in integrated STEAM learning: Surveying the landscape and exploring exemplars in elementary grades.
Authors: Cook, Kristin L.1 kcook@bellarmine.edu, Bush, Sarah B.2
Source: School Science & Mathematics. Apr2018, Vol. 118 Issue 3/4, p93-103. 11p.
Subject Terms: *STEAM education, *Problem-based learning, *Elementary education, *Educators, Design thinking
Abstract: Abstract: Complementing the aims of problem‐based inquiry, a pedagogical approach called design thinking (DT) has students grapple with issues that require a creative redefinition and reimagining of solutions akin to professional skills of designers, who consider conflicting priorities and complex negotiations to arrive at a solution to an ill‐defined problem. This article aims to synthesize the limited existing literature on the use of DT in the K–12 classroom, share two exemplars of DT in action in Grades 3–5 so that science, technology, engineering, arts, and mathematics (STEAM) educators, teacher educators, researchers, and other stakeholders can visualize how it can take shape in the elementary classroom, followed by concluding remarks on DT. The DT framework provides an exciting avenue for teaching more than simply the content areas of STEAM, it provides a vehicle through which a true transdisciplinary learning experience can occur—where students are passionately invested in solving problems as they strive to make the world a better place. [ABSTRACT FROM AUTHOR]
Copyright of School Science & Mathematics is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Design thinking in integrated STEAM learning: Surveying the landscape and exploring exemplars in elementary grades.
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  Data: *<searchLink fieldCode="DE" term="%22STEAM+education%22">STEAM education</searchLink><br />*<searchLink fieldCode="DE" term="%22Problem-based+learning%22">Problem-based learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Elementary+education%22">Elementary education</searchLink><br />*<searchLink fieldCode="DE" term="%22Educators%22">Educators</searchLink><br /><searchLink fieldCode="DE" term="%22Design+thinking%22">Design thinking</searchLink>
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  Data: Abstract: Complementing the aims of problem‐based inquiry, a pedagogical approach called design thinking (DT) has students grapple with issues that require a creative redefinition and reimagining of solutions akin to professional skills of designers, who consider conflicting priorities and complex negotiations to arrive at a solution to an ill‐defined problem. This article aims to synthesize the limited existing literature on the use of DT in the K–12 classroom, share two exemplars of DT in action in Grades 3–5 so that science, technology, engineering, arts, and mathematics (STEAM) educators, teacher educators, researchers, and other stakeholders can visualize how it can take shape in the elementary classroom, followed by concluding remarks on DT. The DT framework provides an exciting avenue for teaching more than simply the content areas of STEAM, it provides a vehicle through which a true transdisciplinary learning experience can occur—where students are passionately invested in solving problems as they strive to make the world a better place. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of School Science & Mathematics is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/ssm.12268
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        Text: English
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      – SubjectFull: STEAM education
        Type: general
      – SubjectFull: Problem-based learning
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      – SubjectFull: Elementary education
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      – SubjectFull: Educators
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      – SubjectFull: Design thinking
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              Text: Apr2018
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