Methodologies Gamified as Didactic Resources for Social Sciences.

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Title: Methodologies Gamified as Didactic Resources for Social Sciences.
Authors: Gómez Trigueros, Isabel María1 isabel.gomez@ua.es
Source: International Journal of Emerging Technologies in Learning. 2019, Vol. 14 Issue 23, p193-207. 15p.
Subject Terms: *Social learning, *Learning, *Teacher training, *Master's degree, Likert scale
Abstract: In this paper we analyze the perception of teachers in training about the inclusion of elements of the game in education and its potential contribution to the learning of Social Sciences. First of all, the object of the study is specified; then, an analysis is developed from a mixed methodology, using as a tool a Likert scale questionnaire. Finally, we extract the results that allow us to analyze students who, in the future, will be professors and inform about the value of this type of resources and didactic strategies for the improvement in the teaching and learning processes of Social Sciences content. as well as the acquisition of key competences and the perception of the technologies, by the participating students, teachers in training, students of the Master's Degree in Teaching. In addition, the study establishes the importance for the training of teachers of the use of innovative methodological proposals, based on new technologies. [ABSTRACT FROM AUTHOR]
Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Academic Journal
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  Data: Methodologies Gamified as Didactic Resources for Social Sciences.
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  Data: <searchLink fieldCode="AR" term="%22Gómez+Trigueros%2C+Isabel+María%22">Gómez Trigueros, Isabel María</searchLink><relatesTo>1</relatesTo><i> isabel.gomez@ua.es</i>
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  Data: <searchLink fieldCode="JN" term="%22International+Journal+of+Emerging+Technologies+in+Learning%22">International Journal of Emerging Technologies in Learning</searchLink>. 2019, Vol. 14 Issue 23, p193-207. 15p.
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  Data: *<searchLink fieldCode="DE" term="%22Social+learning%22">Social learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Teacher+training%22">Teacher training</searchLink><br />*<searchLink fieldCode="DE" term="%22Master's+degree%22">Master's degree</searchLink><br /><searchLink fieldCode="DE" term="%22Likert+scale%22">Likert scale</searchLink>
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  Label: Abstract
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  Data: In this paper we analyze the perception of teachers in training about the inclusion of elements of the game in education and its potential contribution to the learning of Social Sciences. First of all, the object of the study is specified; then, an analysis is developed from a mixed methodology, using as a tool a Likert scale questionnaire. Finally, we extract the results that allow us to analyze students who, in the future, will be professors and inform about the value of this type of resources and didactic strategies for the improvement in the teaching and learning processes of Social Sciences content. as well as the acquisition of key competences and the perception of the technologies, by the participating students, teachers in training, students of the Master's Degree in Teaching. In addition, the study establishes the importance for the training of teachers of the use of innovative methodological proposals, based on new technologies. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
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  Data: <i>Copyright of International Journal of Emerging Technologies in Learning is the property of International Association of Online Engineering (IAOE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.3991/ijet.v14i23.10794
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      – Code: eng
        Text: English
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    Subjects:
      – SubjectFull: Social learning
        Type: general
      – SubjectFull: Learning
        Type: general
      – SubjectFull: Teacher training
        Type: general
      – SubjectFull: Master's degree
        Type: general
      – SubjectFull: Likert scale
        Type: general
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      – TitleFull: Methodologies Gamified as Didactic Resources for Social Sciences.
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              Text: 2019
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