A Collaborative Learning Framework for Computational Thinking Development through Game Programming.
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| Title: | A Collaborative Learning Framework for Computational Thinking Development through Game Programming. |
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| Authors: | de JESUS, Ângelo Magno1 angelo.jesus@ifmg.edu.br, SILVEIRA, Ismar Frango2 ismar.silveira@cruzeirodosul.edu.br |
| Source: | Informatics in Education. Jun2022, Vol. 21 Issue 2, p253-281. 29p. |
| Subject Terms: | *Collaborative learning, *Middle school students, *Concept learning, Scientific computing |
| Abstract: | The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Col laborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collabo rative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collabo rative skills in learners. [ABSTRACT FROM AUTHOR] |
| Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 157852779 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: A Collaborative Learning Framework for Computational Thinking Development through Game Programming. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22de+JESUS%2C+Ângelo+Magno%22">de JESUS, Ângelo Magno</searchLink><relatesTo>1</relatesTo><i> angelo.jesus@ifmg.edu.br</i><br /><searchLink fieldCode="AR" term="%22SILVEIRA%2C+Ismar+Frango%22">SILVEIRA, Ismar Frango</searchLink><relatesTo>2</relatesTo><i> ismar.silveira@cruzeirodosul.edu.br</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Informatics+in+Education%22">Informatics in Education</searchLink>. Jun2022, Vol. 21 Issue 2, p253-281. 29p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Collaborative+learning%22">Collaborative learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Middle+school+students%22">Middle school students</searchLink><br />*<searchLink fieldCode="DE" term="%22Concept+learning%22">Concept learning</searchLink><br /><searchLink fieldCode="DE" term="%22Scientific+computing%22">Scientific computing</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Col laborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collabo rative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collabo rative skills in learners. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.15388/infedu.2022.14 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 29 StartPage: 253 Subjects: – SubjectFull: Collaborative learning Type: general – SubjectFull: Middle school students Type: general – SubjectFull: Concept learning Type: general – SubjectFull: Scientific computing Type: general Titles: – TitleFull: A Collaborative Learning Framework for Computational Thinking Development through Game Programming. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: de JESUS, Ângelo Magno – PersonEntity: Name: NameFull: SILVEIRA, Ismar Frango IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: Jun2022 Type: published Y: 2022 Identifiers: – Type: issn-print Value: 16485831 Numbering: – Type: volume Value: 21 – Type: issue Value: 2 Titles: – TitleFull: Informatics in Education Type: main |
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