A Collaborative Learning Framework for Computational Thinking Development through Game Programming.

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Title: A Collaborative Learning Framework for Computational Thinking Development through Game Programming.
Authors: de JESUS, Ângelo Magno1 angelo.jesus@ifmg.edu.br, SILVEIRA, Ismar Frango2 ismar.silveira@cruzeirodosul.edu.br
Source: Informatics in Education. Jun2022, Vol. 21 Issue 2, p253-281. 29p.
Subject Terms: *Collaborative learning, *Middle school students, *Concept learning, Scientific computing
Abstract: The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Col laborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collabo rative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collabo rative skills in learners. [ABSTRACT FROM AUTHOR]
Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: A Collaborative Learning Framework for Computational Thinking Development through Game Programming.
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  Data: <searchLink fieldCode="AR" term="%22de+JESUS%2C+Ângelo+Magno%22">de JESUS, Ângelo Magno</searchLink><relatesTo>1</relatesTo><i> angelo.jesus@ifmg.edu.br</i><br /><searchLink fieldCode="AR" term="%22SILVEIRA%2C+Ismar+Frango%22">SILVEIRA, Ismar Frango</searchLink><relatesTo>2</relatesTo><i> ismar.silveira@cruzeirodosul.edu.br</i>
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  Data: <searchLink fieldCode="JN" term="%22Informatics+in+Education%22">Informatics in Education</searchLink>. Jun2022, Vol. 21 Issue 2, p253-281. 29p.
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  Data: The Computational Thinking (CT) teaching approach allows students to practice problem-solving in a way that they can use the Computer Science mindset. In this sense, Col laborative Learning has a lot to contribute to educational activities involving the CT. This article presents the design and evaluation of a Collaborative Learning framework for the development of CT skills in students. To design the proposed strategy, several fundamental features of the Collabo rative Learning concept of the literature have been studied and sketched. The strategy was applied to middle school students through a digital games programming workshop. Data were collected by three means: (1) collecting artifacts produced during activities; (2) recording of game programming sessions; and (3) applying a structured interview to students. The data analysis showed evidence that the strategy was able to mobilize Computational Thinking skills in addition to mobilizing collabo rative skills in learners. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Informatics in Education is the property of Informatics in Education and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.15388/infedu.2022.14
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      – Code: eng
        Text: English
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        PageCount: 29
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      – SubjectFull: Collaborative learning
        Type: general
      – SubjectFull: Middle school students
        Type: general
      – SubjectFull: Concept learning
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      – SubjectFull: Scientific computing
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      – TitleFull: A Collaborative Learning Framework for Computational Thinking Development through Game Programming.
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              Text: Jun2022
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