Using an Interactive Game for Strategic Thinking Education: The Role of Gender and Experience.

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Title: Using an Interactive Game for Strategic Thinking Education: The Role of Gender and Experience.
Authors: Drmola, Jakub1, Kraus, Josef1
Source: Journal of Political Science Education. Apr-Jun2023, Vol. 19 Issue 2, p321-330. 10p.
Subject Terms: *Educational games, *Student engagement, *Students with social disabilities, *Academic achievement, *Effective teaching
Abstract: The primary goal of this investigation is to systematically explore the relationship among the students' performance, grades, gender, previous experience, and impressions while using Diplomacy, a strategy game, as an educational tool. The rationale for this research is the existing and commonly expressed concern that such games unfairly disadvantage female students due to their lesser exposure to similar games. If such teaching methods are to be successfully employed, we must ensure that they are well suited, appropriate and, most importantly, fair to all our students. To explore this issue, the data collected over 6 years through a university course on strategic thinking and from anonymous student questionnaires were analyzed and tested for statistically significant correlations. The results show that, while male students are more experienced in playing similar games, had an easier time understanding the rules, and showed stronger engagement, this did not translate into considerably better performance or grades and even led to higher levels of disappointment with their own performance. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Using an Interactive Game for Strategic Thinking Education: The Role of Gender and Experience.
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Political+Science+Education%22">Journal of Political Science Education</searchLink>. Apr-Jun2023, Vol. 19 Issue 2, p321-330. 10p.
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  Data: The primary goal of this investigation is to systematically explore the relationship among the students' performance, grades, gender, previous experience, and impressions while using Diplomacy, a strategy game, as an educational tool. The rationale for this research is the existing and commonly expressed concern that such games unfairly disadvantage female students due to their lesser exposure to similar games. If such teaching methods are to be successfully employed, we must ensure that they are well suited, appropriate and, most importantly, fair to all our students. To explore this issue, the data collected over 6 years through a university course on strategic thinking and from anonymous student questionnaires were analyzed and tested for statistically significant correlations. The results show that, while male students are more experienced in playing similar games, had an easier time understanding the rules, and showed stronger engagement, this did not translate into considerably better performance or grades and even led to higher levels of disappointment with their own performance. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Journal of Political Science Education is the property of Taylor & Francis Ltd and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1080/15512169.2022.2121713
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      – Code: eng
        Text: English
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        PageCount: 10
        StartPage: 321
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      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Student engagement
        Type: general
      – SubjectFull: Students with social disabilities
        Type: general
      – SubjectFull: Academic achievement
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      – SubjectFull: Effective teaching
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      – TitleFull: Using an Interactive Game for Strategic Thinking Education: The Role of Gender and Experience.
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              Text: Apr-Jun2023
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              Y: 2023
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