Tawafak, R. M., Al-Obaydi, L. H., Klimova, B., & Pikhart, M. (2023). Technology integration of using digital gameplay for enhancing EFL college students' behavior intention. Contemporary Educational Technology, 15(4), 1. https://doi.org/10.30935/cedtech/13454
Chicago Style (17th ed.) CitationTawafak, Ragad M., Liqaa Habeb Al-Obaydi, Blanka Klimova, and Marcel Pikhart. "Technology Integration of Using Digital Gameplay for Enhancing EFL College Students' Behavior Intention." Contemporary Educational Technology 15, no. 4 (2023): 1. https://doi.org/10.30935/cedtech/13454.
MLA (9th ed.) CitationTawafak, Ragad M., et al. "Technology Integration of Using Digital Gameplay for Enhancing EFL College Students' Behavior Intention." Contemporary Educational Technology, vol. 15, no. 4, 2023, p. 1, https://doi.org/10.30935/cedtech/13454.