Technology integration of using digital gameplay for enhancing EFL college students' behavior intention.
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| Title: | Technology integration of using digital gameplay for enhancing EFL college students' behavior intention. |
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| Authors: | Tawafak, Ragad M.1, Al-Obaydi, Liqaa Habeb2, Klimova, Blanka3, Pikhart, Marcel3 Marcel.pikhart@uhk.cz |
| Source: | Contemporary Educational Technology. Oct2023, Vol. 15 Issue 4, p1-17. 17p. |
| Subject Terms: | *Psychology of students, *College students, *Learning, *English as a foreign language, Intention |
| Abstract: | This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre- and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention. [ABSTRACT FROM AUTHOR] |
| Copyright of Contemporary Educational Technology is the property of Bastas Publications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 173428878 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Technology integration of using digital gameplay for enhancing EFL college students' behavior intention. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Tawafak%2C+Ragad+M%2E%22">Tawafak, Ragad M.</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Al-Obaydi%2C+Liqaa+Habeb%22">Al-Obaydi, Liqaa Habeb</searchLink><relatesTo>2</relatesTo><br /><searchLink fieldCode="AR" term="%22Klimova%2C+Blanka%22">Klimova, Blanka</searchLink><relatesTo>3</relatesTo><br /><searchLink fieldCode="AR" term="%22Pikhart%2C+Marcel%22">Pikhart, Marcel</searchLink><relatesTo>3</relatesTo><i> Marcel.pikhart@uhk.cz</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Contemporary+Educational+Technology%22">Contemporary Educational Technology</searchLink>. Oct2023, Vol. 15 Issue 4, p1-17. 17p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Psychology+of+students%22">Psychology of students</searchLink><br />*<searchLink fieldCode="DE" term="%22College+students%22">College students</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br />*<searchLink fieldCode="DE" term="%22English+as+a+foreign+language%22">English as a foreign language</searchLink><br /><searchLink fieldCode="DE" term="%22Intention%22">Intention</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This abstract presents a research study that investigates the effects of technology integration (TI) through digital gameplay on English as a foreign language (EFL) college students' behavior intention. The study employs a mixed-methods research design, combining quantitative and qualitative data collection and analysis methods. The quantitative phase involves a pre- and post-test design, measuring the behavior intention of EFL college students before and after engaging in digital gameplay activities. The qualitative phase involves in-depth interviews and focus group discussions to gather students' perceptions and experiences with using digital gameplay in their language learning process. The findings reveal that TI through digital gameplay positively influences EFL college students' behavior intention, including their motivation, engagement, and self-efficacy in language learning. The qualitative data provide insights into students' perceptions of the benefits and challenges of using digital gameplay, highlighting its potential for improving language skills, fostering social interaction, and promoting autonomous learning. The implications of the study suggest that incorporating digital gameplay in EFL college classrooms can be an effective approach to enhance students' behavior intention and contribute to their language learning outcomes. This study contributes to the existing literature on TI in language education and provides practical recommendations for educators and policymakers to leverage digital gameplay for enhancing EFL college students' behavior intention. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Contemporary Educational Technology is the property of Bastas Publications and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.30935/cedtech/13454 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 17 StartPage: 1 Subjects: – SubjectFull: Psychology of students Type: general – SubjectFull: College students Type: general – SubjectFull: Learning Type: general – SubjectFull: English as a foreign language Type: general – SubjectFull: Intention Type: general Titles: – TitleFull: Technology integration of using digital gameplay for enhancing EFL college students' behavior intention. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Tawafak, Ragad M. – PersonEntity: Name: NameFull: Al-Obaydi, Liqaa Habeb – PersonEntity: Name: NameFull: Klimova, Blanka – PersonEntity: Name: NameFull: Pikhart, Marcel IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 10 Text: Oct2023 Type: published Y: 2023 Identifiers: – Type: issn-print Value: 1309517X Numbering: – Type: volume Value: 15 – Type: issue Value: 4 Titles: – TitleFull: Contemporary Educational Technology Type: main |
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