Need-Based Game Design: Developing a CT Game Based on Educational Needs.

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Title: Need-Based Game Design: Developing a CT Game Based on Educational Needs.
Authors: Humble, Niklas1,2 niklas.humble@hig.se, Mozelius, Peter1,2 peter.mozelius@miun.se, Sällvin, Lisa1,2 lisa.sallvin@miun.se
Source: Proceedings of the European Conference on Games Based Learning. 2023, p269-277. 9p.
Subject Terms: *Artificial intelligence, *Educational games, *School children, *Computer science, *Child development, Digital technology
Abstract: According to reports and previous research, present and future society show a high need for citizens with technical skills, such as computer programming. The need for technical competent citizens can however be challenging for higher education institutions to accommodate due to low numbers of students in higher education computer science. But also due to the high drop-out rates and low pass rates in introductory programming courses. With that said, it is important to both recruit new students to computer science and to support those who already study the subject, to meet the demands of the present and the future. An approach that has shown great promise in motivating students while still keeping focus on the learning aspects in education, is game-based learning (GBL). To facilitate support in higher education computer science, more specifically courses in fundamental programming, this study had the aim of identifying important design concepts in the development of a need-based educational game on computational thinking (CT). Skills related to programming have commonly been organized as part of the CT concept. To identify the educational needs, e-mail interviews were conducted with teachers that teach higher education courses on computer programming in Swedish universities. Based in an on-going design science project to create a learning game on computational thinking for higher education, the study discusses and compare the identified needs with design theories, such as affordances, emotional design, and sustainable design. The conclusion is a conceptual design of the educational game with a set of recommendations for a need-based game design in educational context. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Conference
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  Data: Need-Based Game Design: Developing a CT Game Based on Educational Needs.
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  Data: <searchLink fieldCode="AR" term="%22Humble%2C+Niklas%22">Humble, Niklas</searchLink><relatesTo>1,2</relatesTo><i> niklas.humble@hig.se</i><br /><searchLink fieldCode="AR" term="%22Mozelius%2C+Peter%22">Mozelius, Peter</searchLink><relatesTo>1,2</relatesTo><i> peter.mozelius@miun.se</i><br /><searchLink fieldCode="AR" term="%22Sällvin%2C+Lisa%22">Sällvin, Lisa</searchLink><relatesTo>1,2</relatesTo><i> lisa.sallvin@miun.se</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2023, p269-277. 9p.
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  Data: According to reports and previous research, present and future society show a high need for citizens with technical skills, such as computer programming. The need for technical competent citizens can however be challenging for higher education institutions to accommodate due to low numbers of students in higher education computer science. But also due to the high drop-out rates and low pass rates in introductory programming courses. With that said, it is important to both recruit new students to computer science and to support those who already study the subject, to meet the demands of the present and the future. An approach that has shown great promise in motivating students while still keeping focus on the learning aspects in education, is game-based learning (GBL). To facilitate support in higher education computer science, more specifically courses in fundamental programming, this study had the aim of identifying important design concepts in the development of a need-based educational game on computational thinking (CT). Skills related to programming have commonly been organized as part of the CT concept. To identify the educational needs, e-mail interviews were conducted with teachers that teach higher education courses on computer programming in Swedish universities. Based in an on-going design science project to create a learning game on computational thinking for higher education, the study discusses and compare the identified needs with design theories, such as affordances, emotional design, and sustainable design. The conclusion is a conceptual design of the educational game with a set of recommendations for a need-based game design in educational context. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.34190/ecgbl.17.1.1489
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        Text: English
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        StartPage: 269
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      – SubjectFull: Artificial intelligence
        Type: general
      – SubjectFull: Educational games
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      – SubjectFull: School children
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      – SubjectFull: Child development
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      – SubjectFull: Digital technology
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      – TitleFull: Need-Based Game Design: Developing a CT Game Based on Educational Needs.
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            NameFull: Humble, Niklas
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            NameFull: Mozelius, Peter
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            – D: 01
              M: 01
              Text: 2023
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