Design immersive virtual reality (IVR) with cognitive conflict to support practical learning of quantum physics.

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Title: Design immersive virtual reality (IVR) with cognitive conflict to support practical learning of quantum physics.
Authors: Mufit, Fatni1 fatni_mufit@fmipa.unp.ac.id, Hendriyani, Yeka1, Dhanil, Muhammad1
Source: Journal of Turkish Science Education (TUSED). Jun2024, Vol. 21 Issue 2, p369-388. 20p.
Subject Terms: *Cognitive dissonance, *Test validity, Immersive design, Quantum theory, Virtual design
Abstract: This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained from 97 students. Immersive virtual reality design was developed by utilizing the Blender and Unity applications in the form of Android Package Kit (APK) format installed on virtual reality devices. The validity test involved six experts using validity instruments, and the practicality test involved nine students using practicality instruments. The validity test results on the learning and material indicators obtained a value of 0.89 in the valid category. A validity value of 0.95 was obtained in the valid category of the media aspect indicator. The average overall practicality score of the ease of use, display, design efficiency, and benefits indicators was 92 in the very practical category. The novelty of these research results is that they combine immersive virtual reality with cognitive conflict models applied to quantum physics learning that have been tested to be valid and practical. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Turkish Science Education (TUSED) is the property of Firtina Academy Publishing and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Design immersive virtual reality (IVR) with cognitive conflict to support practical learning of quantum physics.
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  Data: <searchLink fieldCode="AR" term="%22Mufit%2C+Fatni%22">Mufit, Fatni</searchLink><relatesTo>1</relatesTo><i> fatni_mufit@fmipa.unp.ac.id</i><br /><searchLink fieldCode="AR" term="%22Hendriyani%2C+Yeka%22">Hendriyani, Yeka</searchLink><relatesTo>1</relatesTo><br /><searchLink fieldCode="AR" term="%22Dhanil%2C+Muhammad%22">Dhanil, Muhammad</searchLink><relatesTo>1</relatesTo>
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Turkish+Science+Education+%28TUSED%29%22">Journal of Turkish Science Education (TUSED)</searchLink>. Jun2024, Vol. 21 Issue 2, p369-388. 20p.
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  Data: *<searchLink fieldCode="DE" term="%22Cognitive+dissonance%22">Cognitive dissonance</searchLink><br />*<searchLink fieldCode="DE" term="%22Test+validity%22">Test validity</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink><br /><searchLink fieldCode="DE" term="%22Quantum+theory%22">Quantum theory</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+design%22">Virtual design</searchLink>
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  Label: Abstract
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  Data: This research aims to design immersive virtual reality with cognitive conflict to support practical learning of quantum physics. This type of research is design research through the stages of needs analysis, product design, validity test, and practicality test. The needs analysis used questionnaire sheets distributed with Google Forms and obtained from 97 students. Immersive virtual reality design was developed by utilizing the Blender and Unity applications in the form of Android Package Kit (APK) format installed on virtual reality devices. The validity test involved six experts using validity instruments, and the practicality test involved nine students using practicality instruments. The validity test results on the learning and material indicators obtained a value of 0.89 in the valid category. A validity value of 0.95 was obtained in the valid category of the media aspect indicator. The average overall practicality score of the ease of use, display, design efficiency, and benefits indicators was 92 in the very practical category. The novelty of these research results is that they combine immersive virtual reality with cognitive conflict models applied to quantum physics learning that have been tested to be valid and practical. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Turkish Science Education (TUSED) is the property of Firtina Academy Publishing and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.36681/tused.2024.020
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      – Code: eng
        Text: English
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        Type: general
      – SubjectFull: Test validity
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      – SubjectFull: Immersive design
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      – SubjectFull: Quantum theory
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              M: 06
              Text: Jun2024
              Type: published
              Y: 2024
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