Kelly, K., Wu, B., & Liebe, C. (2024). Gamification Powered by a Large Language Model to Enhance Flipped Classroom Learning in Undergraduate Computer Science. Proceedings of the European Conference on Games Based Learning, 18(1), 930. https://doi.org/10.34190/ecgbl.18.1.2630
Chicago Style (17th ed.) CitationKelly, Kathleen, Bo Wu, and Christine Liebe. "Gamification Powered by a Large Language Model to Enhance Flipped Classroom Learning in Undergraduate Computer Science." Proceedings of the European Conference on Games Based Learning 18, no. 1 (2024): 930. https://doi.org/10.34190/ecgbl.18.1.2630.
MLA (9th ed.) CitationKelly, Kathleen, et al. "Gamification Powered by a Large Language Model to Enhance Flipped Classroom Learning in Undergraduate Computer Science." Proceedings of the European Conference on Games Based Learning, vol. 18, no. 1, 2024, p. 930, https://doi.org/10.34190/ecgbl.18.1.2630.