The taste for Dériving in Memory Hunt : The potentials of situatedness in game-based learning in the case of İzmir Kültürpark.
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| Title: | The taste for Dériving in Memory Hunt : The potentials of situatedness in game-based learning in the case of İzmir Kültürpark. |
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| Authors: | Yılmaz, Ahenk1 (AUTHOR) ahenk.yilmaz@yasar.edu.tr, Buldan, Ece1 (AUTHOR) ece.buldan@yasar.edu.tr |
| Source: | Art, Design & Communication in Higher Education. Apr2025, Vol. 24 Issue 1, p53-75. 23p. |
| Subject Terms: | *Gamification, *Built environment, Public spaces, Architecture students, Awareness, Collective memory |
| Abstract: | This article focuses on the role of situatedness through the concept of dérive in game-based learning to increase one's awareness regarding the memory embedded in built environment. A newly designed game, Memory Hunt based on the system and rules of Treasure Hunt, is utilized with the aim of increasing the architecture students' awareness regarding the sites of memory in the case of İzmir Kültürpark. During the game, students detach from their existing pattern and begin to experience the space from a different perspective. The use of the dérive theory of the Situationist International provides a valuable framework for the study in analysing survey results of the students' changing memory of the selected site before and after the game. The results of the research indicate that the game not only enriches participants' perspectives on the chosen locations and increases their awareness regarding the collective memory of urban space, but also makes them create their unique psychogeographical maps. [ABSTRACT FROM AUTHOR] |
| Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 185163015 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: The taste for Dériving in Memory Hunt : The potentials of situatedness in game-based learning in the case of İzmir Kültürpark. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Yılmaz%2C+Ahenk%22">Yılmaz, Ahenk</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> ahenk.yilmaz@yasar.edu.tr</i><br /><searchLink fieldCode="AR" term="%22Buldan%2C+Ece%22">Buldan, Ece</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> ece.buldan@yasar.edu.tr</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Art%2C+Design+%26+Communication+in+Higher+Education%22">Art, Design & Communication in Higher Education</searchLink>. Apr2025, Vol. 24 Issue 1, p53-75. 23p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br />*<searchLink fieldCode="DE" term="%22Built+environment%22">Built environment</searchLink><br /><searchLink fieldCode="DE" term="%22Public+spaces%22">Public spaces</searchLink><br /><searchLink fieldCode="DE" term="%22Architecture+students%22">Architecture students</searchLink><br /><searchLink fieldCode="DE" term="%22Awareness%22">Awareness</searchLink><br /><searchLink fieldCode="DE" term="%22Collective+memory%22">Collective memory</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This article focuses on the role of situatedness through the concept of dérive in game-based learning to increase one's awareness regarding the memory embedded in built environment. A newly designed game, Memory Hunt based on the system and rules of Treasure Hunt, is utilized with the aim of increasing the architecture students' awareness regarding the sites of memory in the case of İzmir Kültürpark. During the game, students detach from their existing pattern and begin to experience the space from a different perspective. The use of the dérive theory of the Situationist International provides a valuable framework for the study in analysing survey results of the students' changing memory of the selected site before and after the game. The results of the research indicate that the game not only enriches participants' perspectives on the chosen locations and increases their awareness regarding the collective memory of urban space, but also makes them create their unique psychogeographical maps. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Art, Design & Communication in Higher Education is the property of Intellect Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=ehh&AN=185163015 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1386/adch_00112_1 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 23 StartPage: 53 Subjects: – SubjectFull: Gamification Type: general – SubjectFull: Built environment Type: general – SubjectFull: Public spaces Type: general – SubjectFull: Architecture students Type: general – SubjectFull: Awareness Type: general – SubjectFull: Collective memory Type: general Titles: – TitleFull: The taste for Dériving in Memory Hunt : The potentials of situatedness in game-based learning in the case of İzmir Kültürpark. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Yılmaz, Ahenk – PersonEntity: Name: NameFull: Buldan, Ece IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Text: Apr2025 Type: published Y: 2025 Identifiers: – Type: issn-print Value: 1474273X Numbering: – Type: volume Value: 24 – Type: issue Value: 1 Titles: – TitleFull: Art, Design & Communication in Higher Education Type: main |
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