Does utilising augmented reality in learning process improve student's cognitive processing? A cognitive absorption approach.

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Title: Does utilising augmented reality in learning process improve student's cognitive processing? A cognitive absorption approach.
Authors: Juit, Ratna1 d.inan@unipa.ac.id, Inan, Dedi I.1 r.juita@unipa.ac.id, Indra, Muhammad1
Source: Research in Learning Technology. 2025, Vol. 33, p1-17. 117p.
Subject Terms: *Cognitive psychology, *Curriculum, *Attention, *Student engagement, Augmented reality, Technology Acceptance Model, Immersive design
Abstract: Augmented reality (AR) integration in learning aims to improve overall educational experiences through multiple pathways, with cognitive processing enhancement serving as a fundamental mechanism. Whilst AR's benefits encompass motivation, engagement and satisfaction, understanding how AR influences cognitive processing provides crucial insights into the underlying mechanisms that drive these broader improvements. Despite broad recognition of this goal, it remains underexplored. Drawing on cognitive absorption theory, this study examines how key cognitive absorption factors influence cognitive processing benefits. Data were collected from 184 university students and analysed using partial least square-structural equation modelling and importance-performance map analysis (IPMA). Findings reveal that enjoyment, control and curiosity significantly influence perceived usefulness (PU) (R² = 62.4%) and ease of use (R² = 65.4%). These factors, in turn, mediate immersive experiences (R² = 63.7%), which significantly affect cognitive processing benefits (R² = 55.3%). The results suggest that within AR-based learning, traditional technology acceptance models should be reconsidered. Notably, whilst perceived ease of use and enjoyment are important (as shown by IPMA), they do not significantly impact PU. Additionally, multi-group analysis indicates that AR-supported learning results in consistent cognitive processing outcomes for students from both natural and social sciences, suggesting AR's broad applicability across academic disciplines. [ABSTRACT FROM AUTHOR]
Copyright of Research in Learning Technology is the property of Association for Learning Technology and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Does utilising augmented reality in learning process improve student's cognitive processing? A cognitive absorption approach.
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  Data: <searchLink fieldCode="JN" term="%22Research+in+Learning+Technology%22">Research in Learning Technology</searchLink>. 2025, Vol. 33, p1-17. 117p.
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  Data: *<searchLink fieldCode="DE" term="%22Cognitive+psychology%22">Cognitive psychology</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br />*<searchLink fieldCode="DE" term="%22Attention%22">Attention</searchLink><br />*<searchLink fieldCode="DE" term="%22Student+engagement%22">Student engagement</searchLink><br /><searchLink fieldCode="DE" term="%22Augmented+reality%22">Augmented reality</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Acceptance+Model%22">Technology Acceptance Model</searchLink><br /><searchLink fieldCode="DE" term="%22Immersive+design%22">Immersive design</searchLink>
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  Data: Augmented reality (AR) integration in learning aims to improve overall educational experiences through multiple pathways, with cognitive processing enhancement serving as a fundamental mechanism. Whilst AR's benefits encompass motivation, engagement and satisfaction, understanding how AR influences cognitive processing provides crucial insights into the underlying mechanisms that drive these broader improvements. Despite broad recognition of this goal, it remains underexplored. Drawing on cognitive absorption theory, this study examines how key cognitive absorption factors influence cognitive processing benefits. Data were collected from 184 university students and analysed using partial least square-structural equation modelling and importance-performance map analysis (IPMA). Findings reveal that enjoyment, control and curiosity significantly influence perceived usefulness (PU) (R² = 62.4%) and ease of use (R² = 65.4%). These factors, in turn, mediate immersive experiences (R² = 63.7%), which significantly affect cognitive processing benefits (R² = 55.3%). The results suggest that within AR-based learning, traditional technology acceptance models should be reconsidered. Notably, whilst perceived ease of use and enjoyment are important (as shown by IPMA), they do not significantly impact PU. Additionally, multi-group analysis indicates that AR-supported learning results in consistent cognitive processing outcomes for students from both natural and social sciences, suggesting AR's broad applicability across academic disciplines. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Research in Learning Technology is the property of Association for Learning Technology and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.25304/rlt.v33.3504
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      – Code: eng
        Text: English
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      – SubjectFull: Cognitive psychology
        Type: general
      – SubjectFull: Curriculum
        Type: general
      – SubjectFull: Attention
        Type: general
      – SubjectFull: Student engagement
        Type: general
      – SubjectFull: Augmented reality
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      – SubjectFull: Technology Acceptance Model
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      – SubjectFull: Immersive design
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      – TitleFull: Does utilising augmented reality in learning process improve student's cognitive processing? A cognitive absorption approach.
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            NameFull: Juit, Ratna
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            NameFull: Inan, Dedi I.
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            – D: 01
              M: 01
              Text: 2025
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              Y: 2025
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