Enhancing Engineering Students' English-Speaking Skills via Role-plays through Google Gemini 2.5 Flash in Practice and CEFR in Assessment in a Blended Learning Modality.

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Title: Enhancing Engineering Students' English-Speaking Skills via Role-plays through Google Gemini 2.5 Flash in Practice and CEFR in Assessment in a Blended Learning Modality.
Authors: Manipatruni, Venkata Ramana1,2 mvenkataramana29@gmail.com, Rajeswari, T. S.1 kashyapnidhiraj@kluniversity.in, Kumar, Nannapaneni Siva3 dr.sivakumar.n@gmail.com, Karim, Mohammad Rezaul4 karimrezaul318@gmail.com, Chundru, Tanuja2,5
Source: Arab World English Journal. Mar2026, Vol. 17 Issue 1, p397-412. 16p.
Subject Terms: *Role playing, *Educational technology, *Language ability, *Blended learning, *Language ability testing, *Digital learning, *Engineering students, Intelligent agents
Company/Entity: Common European Framework of Reference for Languages (Project)
Abstract: This research explores how technology-mediated role plays improve students' English-speaking skills, addressing the limited interactive speaking practice in their engineering education by optimising Google Gemini to stimulate reallife role-play scenarios, and thus contributing to innovative digital language learning approaches. Considering the dearth of interactive speaking practice, this research was conducted to enhance the speaking skills of engineering students through role-plays, leveraging Gemini 2.5 Flash, given the increasing importance of speaking skills in both academia and industry in engineering. It was an interventional, longitudinal and quantitative classroom study conducted over 21 weeks, following the Pretest-Posttest Control Group Design. In this study, 36 first-year engineering students, all aged 18, were selected as participants using convenience sampling. Then, the researchers administered a pretest, consisting of role plays in a conventional mode, to form the research groups: Interventional Group (IG) and Non-interventional Group (NG), based on the pretest scores using the speaking assessment rubric of the Common European Framework of Reference for Languages (CEFR). After the bifurcation of groups, the IG utilised Gemini 2.5 Flash to practise their role plays with the Artificial Intelligence partners and have their role plays assessed according to the CEFR-aligned assessment, along with their practice of role plays in a conventional mode, on par with the NG, which was constrained only to conventional role-play practice. Thus, the IG practised their speaking in a blended learning framework, unlike the NG. Post-intervention, the posttest findings were statistically evaluated and indicated a significant improvement in the IG, as the Test Statistic (i.e., Calculated t = 24.05) exceeded the tabulated t (1.734) at the 0.05 level of significance with n-1 degrees of freedom, supporting the effectiveness of the intervention. [ABSTRACT FROM AUTHOR]
Copyright of Arab World English Journal is the property of Arab World English Journal and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Enhancing Engineering Students' English-Speaking Skills via Role-plays through Google Gemini 2.5 Flash in Practice and CEFR in Assessment in a Blended Learning Modality.
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  Data: <searchLink fieldCode="JN" term="%22Arab+World+English+Journal%22">Arab World English Journal</searchLink>. Mar2026, Vol. 17 Issue 1, p397-412. 16p.
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  Data: This research explores how technology-mediated role plays improve students' English-speaking skills, addressing the limited interactive speaking practice in their engineering education by optimising Google Gemini to stimulate reallife role-play scenarios, and thus contributing to innovative digital language learning approaches. Considering the dearth of interactive speaking practice, this research was conducted to enhance the speaking skills of engineering students through role-plays, leveraging Gemini 2.5 Flash, given the increasing importance of speaking skills in both academia and industry in engineering. It was an interventional, longitudinal and quantitative classroom study conducted over 21 weeks, following the Pretest-Posttest Control Group Design. In this study, 36 first-year engineering students, all aged 18, were selected as participants using convenience sampling. Then, the researchers administered a pretest, consisting of role plays in a conventional mode, to form the research groups: Interventional Group (IG) and Non-interventional Group (NG), based on the pretest scores using the speaking assessment rubric of the Common European Framework of Reference for Languages (CEFR). After the bifurcation of groups, the IG utilised Gemini 2.5 Flash to practise their role plays with the Artificial Intelligence partners and have their role plays assessed according to the CEFR-aligned assessment, along with their practice of role plays in a conventional mode, on par with the NG, which was constrained only to conventional role-play practice. Thus, the IG practised their speaking in a blended learning framework, unlike the NG. Post-intervention, the posttest findings were statistically evaluated and indicated a significant improvement in the IG, as the Test Statistic (i.e., Calculated t = 24.05) exceeded the tabulated t (1.734) at the 0.05 level of significance with n-1 degrees of freedom, supporting the effectiveness of the intervention. [ABSTRACT FROM AUTHOR]
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  Data: <i>Copyright of Arab World English Journal is the property of Arab World English Journal and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Type: doi
        Value: 10.24093/awej/vol17no1.25
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      – Code: eng
        Text: English
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        PageCount: 16
        StartPage: 397
    Subjects:
      – SubjectFull: Role playing
        Type: general
      – SubjectFull: Educational technology
        Type: general
      – SubjectFull: Language ability
        Type: general
      – SubjectFull: Blended learning
        Type: general
      – SubjectFull: Language ability testing
        Type: general
      – SubjectFull: Digital learning
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      – SubjectFull: Engineering students
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      – SubjectFull: Intelligent agents
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      – SubjectFull: Common European Framework of Reference for Languages (Project)
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      – TitleFull: Enhancing Engineering Students' English-Speaking Skills via Role-plays through Google Gemini 2.5 Flash in Practice and CEFR in Assessment in a Blended Learning Modality.
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              M: 03
              Text: Mar2026
              Type: published
              Y: 2026
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