Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross‐Classified Item Response Theory Modeling.

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Title: Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross‐Classified Item Response Theory Modeling.
Authors: Feng, Tianying1 (AUTHOR) tfeng0315@ucla.edu, Cai, Li1 (AUTHOR)
Source: Journal of Educational Measurement. Spring2026, Vol. 63 Issue 1, p1-37. 37p.
Subject Terms: *Item response theory, *Common misconceptions, *Educational games, *Evaluation research, *Gamification, Randomized controlled trials, Data management
Abstract: Process information collected from educational games can illuminate how students approach interactive tasks, complementing assessment outcomes routinely examined in evaluation studies. However, the two sources of information are historically analyzed and interpreted separately, and diagnostic process information is often underused. To tackle these issues, we present a new application of cross‐classified item response theory modeling, using indicators of knowledge misconceptions and item‐level assessment data collected from a multisite game‐based randomized controlled trial. This application addresses (a) the joint modeling of students' pretest and posttest item responses and game‐based processes described by indicators of misconceptions; (b) integration of gameplay information when gauging the intervention effect of an educational game; (c) relationships among game‐based misconception, pretest initial status, and pre‐to‐post change; and (d) nesting of students within schools, a common aspect in multisite research. We also demonstrate how to structure the data and set up the model to enable our proposed application, and how our application compares to three other approaches to analyzing gameplay and assessment data. Lastly, we note the implications for future evaluation studies and for using analytic results to inform learning and instruction. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Educational Measurement is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross‐Classified Item Response Theory Modeling.
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Educational+Measurement%22">Journal of Educational Measurement</searchLink>. Spring2026, Vol. 63 Issue 1, p1-37. 37p.
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  Data: Process information collected from educational games can illuminate how students approach interactive tasks, complementing assessment outcomes routinely examined in evaluation studies. However, the two sources of information are historically analyzed and interpreted separately, and diagnostic process information is often underused. To tackle these issues, we present a new application of cross‐classified item response theory modeling, using indicators of knowledge misconceptions and item‐level assessment data collected from a multisite game‐based randomized controlled trial. This application addresses (a) the joint modeling of students' pretest and posttest item responses and game‐based processes described by indicators of misconceptions; (b) integration of gameplay information when gauging the intervention effect of an educational game; (c) relationships among game‐based misconception, pretest initial status, and pre‐to‐post change; and (d) nesting of students within schools, a common aspect in multisite research. We also demonstrate how to structure the data and set up the model to enable our proposed application, and how our application compares to three other approaches to analyzing gameplay and assessment data. Lastly, we note the implications for future evaluation studies and for using analytic results to inform learning and instruction. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Journal of Educational Measurement is the property of Wiley-Blackwell and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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        Value: 10.1111/jedm.12396
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      – Code: eng
        Text: English
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      – SubjectFull: Item response theory
        Type: general
      – SubjectFull: Common misconceptions
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      – SubjectFull: Educational games
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      – SubjectFull: Evaluation research
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      – SubjectFull: Gamification
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      – SubjectFull: Randomized controlled trials
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      – SubjectFull: Data management
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      – TitleFull: Sensemaking of Process Data from Evaluation Studies of Educational Games: An Application of Cross‐Classified Item Response Theory Modeling.
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              Text: Spring2026
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              Y: 2026
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