Enhancing kindergarten students' basic spatial and mathematical skills through digital games: A case study.
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| Title: | Enhancing kindergarten students' basic spatial and mathematical skills through digital games: A case study. |
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| Authors: | Fokides, Emmanuel1 fokides@aegean.gr, Konstantopoulou, Christina1 chrikon92@gmail.com |
| Source: | Research & Practice in Technology Enhanced Learning. 2026, Vol. 21, p1-27. 27p. |
| Subject Terms: | *Mathematical ability, *Educational outcomes, *Kindergarten children, *Motivation (Psychology), Educational computer games, Spatial orientation, Spatial ability, Pleasure |
| Abstract: | Digital educational games (DEGs) have been utilized for some time across various learning domains. In light of the ongoing debate concerning their impact on skills and knowledge, particularly among very young learners, a study was undertaken to assess their effectiveness compared to conventional educational materials. The study involved 81 kindergarten students and followed a between-subjects design. This research focused on basic spatial and mathematical skills, specifically directional concepts (such as "up-down," "left-right," "in front-behind," and "above-below"), as well as students' abilities to organize and compare numbers and quantities up to ten. Evaluation tests and a questionnaire were employed to gather data on students' knowledge acquisition, motivation, enjoyment, and ease of use. The findings indicated that, compared to conventional materials, DEGs significantly enhanced the skills that were examined. Although DEGs were rated higher in terms of enjoyment and motivation, they were perceived as less easy to use. Furthermore, enjoyment emerged as the sole factor having a significant influence on learning outcomes with DEGs. The study calls for further exploration to optimize the usability and efficacy of DEGs and may assist educators in integrating them into their daily practice. [ABSTRACT FROM AUTHOR] |
| Copyright of Research & Practice in Technology Enhanced Learning is the property of Asia-Pacific Society for Computers in Education (APSCE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 192754572 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Enhancing kindergarten students' basic spatial and mathematical skills through digital games: A case study. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Fokides%2C+Emmanuel%22">Fokides, Emmanuel</searchLink><relatesTo>1</relatesTo><i> fokides@aegean.gr</i><br /><searchLink fieldCode="AR" term="%22Konstantopoulou%2C+Christina%22">Konstantopoulou, Christina</searchLink><relatesTo>1</relatesTo><i> chrikon92@gmail.com</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Research+%26+Practice+in+Technology+Enhanced+Learning%22">Research & Practice in Technology Enhanced Learning</searchLink>. 2026, Vol. 21, p1-27. 27p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Mathematical+ability%22">Mathematical ability</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+outcomes%22">Educational outcomes</searchLink><br />*<searchLink fieldCode="DE" term="%22Kindergarten+children%22">Kindergarten children</searchLink><br />*<searchLink fieldCode="DE" term="%22Motivation+%28Psychology%29%22">Motivation (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+orientation%22">Spatial orientation</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+ability%22">Spatial ability</searchLink><br /><searchLink fieldCode="DE" term="%22Pleasure%22">Pleasure</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Digital educational games (DEGs) have been utilized for some time across various learning domains. In light of the ongoing debate concerning their impact on skills and knowledge, particularly among very young learners, a study was undertaken to assess their effectiveness compared to conventional educational materials. The study involved 81 kindergarten students and followed a between-subjects design. This research focused on basic spatial and mathematical skills, specifically directional concepts (such as "up-down," "left-right," "in front-behind," and "above-below"), as well as students' abilities to organize and compare numbers and quantities up to ten. Evaluation tests and a questionnaire were employed to gather data on students' knowledge acquisition, motivation, enjoyment, and ease of use. The findings indicated that, compared to conventional materials, DEGs significantly enhanced the skills that were examined. Although DEGs were rated higher in terms of enjoyment and motivation, they were perceived as less easy to use. Furthermore, enjoyment emerged as the sole factor having a significant influence on learning outcomes with DEGs. The study calls for further exploration to optimize the usability and efficacy of DEGs and may assist educators in integrating them into their daily practice. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Research & Practice in Technology Enhanced Learning is the property of Asia-Pacific Society for Computers in Education (APSCE) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.58459/rptel.2026.21042 Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 27 StartPage: 1 Subjects: – SubjectFull: Mathematical ability Type: general – SubjectFull: Educational outcomes Type: general – SubjectFull: Kindergarten children Type: general – SubjectFull: Motivation (Psychology) Type: general – SubjectFull: Educational computer games Type: general – SubjectFull: Spatial orientation Type: general – SubjectFull: Spatial ability Type: general – SubjectFull: Pleasure Type: general Titles: – TitleFull: Enhancing kindergarten students' basic spatial and mathematical skills through digital games: A case study. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Fokides, Emmanuel – PersonEntity: Name: NameFull: Konstantopoulou, Christina IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: 2026 Type: published Y: 2026 Identifiers: – Type: issn-print Value: 17932068 Numbering: – Type: volume Value: 21 Titles: – TitleFull: Research & Practice in Technology Enhanced Learning Type: main |
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