Creating STEM-Focused Interactive Storybooks: A Case Study on Instructional Design Service Learning.

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Title: Creating STEM-Focused Interactive Storybooks: A Case Study on Instructional Design Service Learning.
Authors: Janakiraman, Shamila1 (AUTHOR) shamilaj@hawaii.edu, Dazzeo, Robin1 (AUTHOR), Oshiro, Sandra1 (AUTHOR)
Source: Journal of Experiential Education. Jun2026, Vol. 49 Issue 2, p343-370. 28p.
Subject Terms: *Service learning, *Authentic learning, *Graduate students, *Career development, *Technology education, *Community involvement, *Instructional systems design, *Teaching aids
Abstract: Background: University education trains students to apply various instructional design (ID) models and learning theories to design instruction systematically but does not account for the challenges that an instructional designer will encounter during project implementation in the real world. Hence, providing students with authentic experiences in ID is imperative. Purpose: This study examined how a service-learning experience in an ID course provided an authentic learning experience and impacted four graduate students' professional development and community engagement. Methodology: In this multiple case study, a questionnaire with open- and closed-ended questions was administered. Using pattern-matching analysis of questionnaire responses, reflection assignments, and project artifacts, this study investigated three areas: how students connected ID learning to real-world needs, the influence on their attitudes toward community service and career choices, and their development of self-awareness. Findings: The service-learning experience helped students apply theoretical knowledge in an authentic context, develop essential professional competencies like communication and project management, and cultivate empathy through community engagement. The experience also influenced participants' career interests and enhanced their awareness of personal strengths, limitations, and biases. Implications: Service-learning experiences in ID courses can be designed to support professional development and personal growth and prepare practitioners with technical expertise and civic awareness. [ABSTRACT FROM AUTHOR]
Copyright of Journal of Experiential Education is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
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  Data: Creating STEM-Focused Interactive Storybooks: A Case Study on Instructional Design Service Learning.
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  Data: <searchLink fieldCode="AR" term="%22Janakiraman%2C+Shamila%22">Janakiraman, Shamila</searchLink><relatesTo>1</relatesTo> (AUTHOR)<i> shamilaj@hawaii.edu</i><br /><searchLink fieldCode="AR" term="%22Dazzeo%2C+Robin%22">Dazzeo, Robin</searchLink><relatesTo>1</relatesTo> (AUTHOR)<br /><searchLink fieldCode="AR" term="%22Oshiro%2C+Sandra%22">Oshiro, Sandra</searchLink><relatesTo>1</relatesTo> (AUTHOR)
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  Data: <searchLink fieldCode="JN" term="%22Journal+of+Experiential+Education%22">Journal of Experiential Education</searchLink>. Jun2026, Vol. 49 Issue 2, p343-370. 28p.
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  Data: *<searchLink fieldCode="DE" term="%22Service+learning%22">Service learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Authentic+learning%22">Authentic learning</searchLink><br />*<searchLink fieldCode="DE" term="%22Graduate+students%22">Graduate students</searchLink><br />*<searchLink fieldCode="DE" term="%22Career+development%22">Career development</searchLink><br />*<searchLink fieldCode="DE" term="%22Technology+education%22">Technology education</searchLink><br />*<searchLink fieldCode="DE" term="%22Community+involvement%22">Community involvement</searchLink><br />*<searchLink fieldCode="DE" term="%22Instructional+systems+design%22">Instructional systems design</searchLink><br />*<searchLink fieldCode="DE" term="%22Teaching+aids%22">Teaching aids</searchLink>
– Name: Abstract
  Label: Abstract
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  Data: Background: University education trains students to apply various instructional design (ID) models and learning theories to design instruction systematically but does not account for the challenges that an instructional designer will encounter during project implementation in the real world. Hence, providing students with authentic experiences in ID is imperative. Purpose: This study examined how a service-learning experience in an ID course provided an authentic learning experience and impacted four graduate students' professional development and community engagement. Methodology: In this multiple case study, a questionnaire with open- and closed-ended questions was administered. Using pattern-matching analysis of questionnaire responses, reflection assignments, and project artifacts, this study investigated three areas: how students connected ID learning to real-world needs, the influence on their attitudes toward community service and career choices, and their development of self-awareness. Findings: The service-learning experience helped students apply theoretical knowledge in an authentic context, develop essential professional competencies like communication and project management, and cultivate empathy through community engagement. The experience also influenced participants' career interests and enhanced their awareness of personal strengths, limitations, and biases. Implications: Service-learning experiences in ID courses can be designed to support professional development and personal growth and prepare practitioners with technical expertise and civic awareness. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Journal of Experiential Education is the property of Sage Publications Inc. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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        Value: 10.1177/10538259251386781
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      – Code: eng
        Text: English
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      – SubjectFull: Service learning
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      – SubjectFull: Authentic learning
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      – SubjectFull: Graduate students
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      – SubjectFull: Career development
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      – SubjectFull: Technology education
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      – SubjectFull: Community involvement
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      – SubjectFull: Instructional systems design
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      – SubjectFull: Teaching aids
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      – TitleFull: Creating STEM-Focused Interactive Storybooks: A Case Study on Instructional Design Service Learning.
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            NameFull: Janakiraman, Shamila
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            NameFull: Dazzeo, Robin
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            NameFull: Oshiro, Sandra
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            – D: 01
              M: 06
              Text: Jun2026
              Type: published
              Y: 2026
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