Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning.

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Title: Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning.
Authors: Sorensen, Elsebeth Korsgaard1 imveks@hum.au.dk, Poulsen, Mathias2 mathias@playconsulting.dk, Houmann, Rita3 rh@rs-gym.dk, Mortensen, Poul-Erik3 mo@rs-gym.dk
Source: Proceedings of the European Conference on Games Based Learning. 2009, p345-353. 9p.
Subject Terms: *Computer software development, *Educational games, *Video games, *Experiential learning, Video game development, Electronic games
Abstract: The general potential of computer games for teaching and learning is becoming widely recognized. In particular, within the application contexts of primary and lower secondary education, the relevance and value of computer games seem more accepted, and the possibility and willingness to incorporate computer games as a possible resource at the level of other educational resources seem more frequent. For some reason, however, to apply computer games in processes of teaching and learning at the high school level seems an almost nonexistent event. This paper reports on study of incorporating the learning game "Global Conflicts: Latin America" as a resource into the teaching and learning of a course involving the two subjects "Danish language learning" and "Social studies" at the final year in a Danish high school. The study adopts an explorative research design approach and investigates and analyses the learning and social effects that appear in the classroom as a result of this approach. The many interesting findings suggest that the incorporation of learning games at the high school level has much uncovered potential to offer processes of teaching and learning. [ABSTRACT FROM AUTHOR]
Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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DbLabel: Education Research Complete
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PubType: Conference
PubTypeId: conference
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  Data: Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning.
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  Data: <searchLink fieldCode="AR" term="%22Sorensen%2C+Elsebeth+Korsgaard%22">Sorensen, Elsebeth Korsgaard</searchLink><relatesTo>1</relatesTo><i> imveks@hum.au.dk</i><br /><searchLink fieldCode="AR" term="%22Poulsen%2C+Mathias%22">Poulsen, Mathias</searchLink><relatesTo>2</relatesTo><i> mathias@playconsulting.dk</i><br /><searchLink fieldCode="AR" term="%22Houmann%2C+Rita%22">Houmann, Rita</searchLink><relatesTo>3</relatesTo><i> rh@rs-gym.dk</i><br /><searchLink fieldCode="AR" term="%22Mortensen%2C+Poul-Erik%22">Mortensen, Poul-Erik</searchLink><relatesTo>3</relatesTo><i> mo@rs-gym.dk</i>
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  Data: <searchLink fieldCode="JN" term="%22Proceedings+of+the+European+Conference+on+Games+Based+Learning%22">Proceedings of the European Conference on Games Based Learning</searchLink>. 2009, p345-353. 9p.
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  Data: *<searchLink fieldCode="DE" term="%22Computer+software+development%22">Computer software development</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Video+games%22">Video games</searchLink><br />*<searchLink fieldCode="DE" term="%22Experiential+learning%22">Experiential learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22Electronic+games%22">Electronic games</searchLink>
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  Data: The general potential of computer games for teaching and learning is becoming widely recognized. In particular, within the application contexts of primary and lower secondary education, the relevance and value of computer games seem more accepted, and the possibility and willingness to incorporate computer games as a possible resource at the level of other educational resources seem more frequent. For some reason, however, to apply computer games in processes of teaching and learning at the high school level seems an almost nonexistent event. This paper reports on study of incorporating the learning game "Global Conflicts: Latin America" as a resource into the teaching and learning of a course involving the two subjects "Danish language learning" and "Social studies" at the final year in a Danish high school. The study adopts an explorative research design approach and investigates and analyses the learning and social effects that appear in the classroom as a result of this approach. The many interesting findings suggest that the incorporation of learning games at the high school level has much uncovered potential to offer processes of teaching and learning. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
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  Data: <i>Copyright of Proceedings of the European Conference on Games Based Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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RecordInfo BibRecord:
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      – Code: eng
        Text: English
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        PageCount: 9
        StartPage: 345
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      – SubjectFull: Computer software development
        Type: general
      – SubjectFull: Educational games
        Type: general
      – SubjectFull: Video games
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      – SubjectFull: Experiential learning
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      – SubjectFull: Video game development
        Type: general
      – SubjectFull: Electronic games
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      – TitleFull: Interactive Whiteboards and Computer Games at High School Level: Digital Resources for Enhancing Teaching and Learning.
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            NameFull: Sorensen, Elsebeth Korsgaard
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            NameFull: Poulsen, Mathias
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            NameFull: Houmann, Rita
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            NameFull: Mortensen, Poul-Erik
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            – D: 01
              M: 01
              Text: 2009
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              Y: 2009
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