Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
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| Title: | Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction. |
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| Authors: | Chen, Yen-Hua1 oliver@cl.ncu.edu.tw, Looi, Chee-Kit2 cheekit.looi@nie.edu.sg, Lin, Chiu-Pin3 chiupin.lin@gmail.com, Shao, Yin-Juan2 yjshao@hotmail.com, Chan, Tak-Wai4 chan@cl.ncu.edu.tw |
| Source: | Educational Technology & Society. Jan2012, Vol. 15 Issue 1, p354-366. 13p. |
| Subject Terms: | *Arithmetic education in primary schools, *Mathematics problems & exercises, *Educational technology, *Computers in education, *Study & teaching of addition, *Study & teaching of subtraction, Educational computer games |
| Abstract: | While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of 52 students in Grade 4 (ages 10 or 11) participated in the study. They used the Group Scribbles software to run an adapted version of the "Cross Number Puzzle" that was designed with the "feedback" mechanism to assist students' problem solving. In one class, students played the game individually and in the other class, students played the game collaboratively. The low-ability students in the collaborative class were found to have made the most significant progress in arithmetic skills through playing this game. Three dominant interactive collaboration patterns, one contributing to productive interactions and two to less productive interactions, were also identified in the students' collaboration. [ABSTRACT FROM AUTHOR] |
| Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 72954745 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chen%2C+Yen-Hua%22">Chen, Yen-Hua</searchLink><relatesTo>1</relatesTo><i> oliver@cl.ncu.edu.tw</i><br /><searchLink fieldCode="AR" term="%22Looi%2C+Chee-Kit%22">Looi, Chee-Kit</searchLink><relatesTo>2</relatesTo><i> cheekit.looi@nie.edu.sg</i><br /><searchLink fieldCode="AR" term="%22Lin%2C+Chiu-Pin%22">Lin, Chiu-Pin</searchLink><relatesTo>3</relatesTo><i> chiupin.lin@gmail.com</i><br /><searchLink fieldCode="AR" term="%22Shao%2C+Yin-Juan%22">Shao, Yin-Juan</searchLink><relatesTo>2</relatesTo><i> yjshao@hotmail.com</i><br /><searchLink fieldCode="AR" term="%22Chan%2C+Tak-Wai%22">Chan, Tak-Wai</searchLink><relatesTo>4</relatesTo><i> chan@cl.ncu.edu.tw</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Educational+Technology+%26+Society%22">Educational Technology & Society</searchLink>. Jan2012, Vol. 15 Issue 1, p354-366. 13p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Arithmetic+education+in+primary+schools%22">Arithmetic education in primary schools</searchLink><br />*<searchLink fieldCode="DE" term="%22Mathematics+problems+%26+exercises%22">Mathematics problems & exercises</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Computers+in+education%22">Computers in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Study+%26+teaching+of+addition%22">Study & teaching of addition</searchLink><br />*<searchLink fieldCode="DE" term="%22Study+%26+teaching+of+subtraction%22">Study & teaching of subtraction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of 52 students in Grade 4 (ages 10 or 11) participated in the study. They used the Group Scribbles software to run an adapted version of the "Cross Number Puzzle" that was designed with the "feedback" mechanism to assist students' problem solving. In one class, students played the game individually and in the other class, students played the game collaboratively. The low-ability students in the collaborative class were found to have made the most significant progress in arithmetic skills through playing this game. Three dominant interactive collaboration patterns, one contributing to productive interactions and two to less productive interactions, were also identified in the students' collaboration. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 354 Subjects: – SubjectFull: Arithmetic education in primary schools Type: general – SubjectFull: Mathematics problems & exercises Type: general – SubjectFull: Educational technology Type: general – SubjectFull: Computers in education Type: general – SubjectFull: Study & teaching of addition Type: general – SubjectFull: Study & teaching of subtraction Type: general – SubjectFull: Educational computer games Type: general Titles: – TitleFull: Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chen, Yen-Hua – PersonEntity: Name: NameFull: Looi, Chee-Kit – PersonEntity: Name: NameFull: Lin, Chiu-Pin – PersonEntity: Name: NameFull: Shao, Yin-Juan – PersonEntity: Name: NameFull: Chan, Tak-Wai IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Text: Jan2012 Type: published Y: 2012 Identifiers: – Type: issn-print Value: 11763647 Numbering: – Type: volume Value: 15 – Type: issue Value: 1 Titles: – TitleFull: Educational Technology & Society Type: main |
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