Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.

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Title: Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
Authors: Chen, Yen-Hua1 oliver@cl.ncu.edu.tw, Looi, Chee-Kit2 cheekit.looi@nie.edu.sg, Lin, Chiu-Pin3 chiupin.lin@gmail.com, Shao, Yin-Juan2 yj•shao@hotmail.com, Chan, Tak-Wai4 chan@cl.ncu.edu.tw
Source: Educational Technology & Society. Jan2012, Vol. 15 Issue 1, p354-366. 13p.
Subject Terms: *Arithmetic education in primary schools, *Mathematics problems & exercises, *Educational technology, *Computers in education, *Study & teaching of addition, *Study & teaching of subtraction, Educational computer games
Abstract: While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of 52 students in Grade 4 (ages 10 or 11) participated in the study. They used the Group Scribbles software to run an adapted version of the "Cross Number Puzzle" that was designed with the "feedback" mechanism to assist students' problem solving. In one class, students played the game individually and in the other class, students played the game collaboratively. The low-ability students in the collaborative class were found to have made the most significant progress in arithmetic skills through playing this game. Three dominant interactive collaboration patterns, one contributing to productive interactions and two to less productive interactions, were also identified in the students' collaboration. [ABSTRACT FROM AUTHOR]
Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.)
Database: Education Research Complete
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  Data: Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
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  Data: <searchLink fieldCode="JN" term="%22Educational+Technology+%26+Society%22">Educational Technology & Society</searchLink>. Jan2012, Vol. 15 Issue 1, p354-366. 13p.
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  Data: *<searchLink fieldCode="DE" term="%22Arithmetic+education+in+primary+schools%22">Arithmetic education in primary schools</searchLink><br />*<searchLink fieldCode="DE" term="%22Mathematics+problems+%26+exercises%22">Mathematics problems & exercises</searchLink><br />*<searchLink fieldCode="DE" term="%22Educational+technology%22">Educational technology</searchLink><br />*<searchLink fieldCode="DE" term="%22Computers+in+education%22">Computers in education</searchLink><br />*<searchLink fieldCode="DE" term="%22Study+%26+teaching+of+addition%22">Study & teaching of addition</searchLink><br />*<searchLink fieldCode="DE" term="%22Study+%26+teaching+of+subtraction%22">Study & teaching of subtraction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+computer+games%22">Educational computer games</searchLink>
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  Data: While addition and subtraction is a key mathematical skill for young children, a typical activity for them in classrooms involves doing repetitive arithmetic calculation exercises. In this study, we explore a collaborative way for students to learn these skills in a technology-enabled way with wireless computers. Two classes, comprising a total of 52 students in Grade 4 (ages 10 or 11) participated in the study. They used the Group Scribbles software to run an adapted version of the "Cross Number Puzzle" that was designed with the "feedback" mechanism to assist students' problem solving. In one class, students played the game individually and in the other class, students played the game collaboratively. The low-ability students in the collaborative class were found to have made the most significant progress in arithmetic skills through playing this game. Three dominant interactive collaboration patterns, one contributing to productive interactions and two to less productive interactions, were also identified in the students' collaboration. [ABSTRACT FROM AUTHOR]
– Name: AbstractSuppliedCopyright
  Label:
  Group: Ab
  Data: <i>Copyright of Educational Technology & Society is the property of International Forum of Educational Technology & Society (IFETS) and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.)
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      – Code: eng
        Text: English
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        PageCount: 13
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      – SubjectFull: Arithmetic education in primary schools
        Type: general
      – SubjectFull: Mathematics problems & exercises
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      – SubjectFull: Educational technology
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      – SubjectFull: Computers in education
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      – SubjectFull: Study & teaching of addition
        Type: general
      – SubjectFull: Study & teaching of subtraction
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      – SubjectFull: Educational computer games
        Type: general
    Titles:
      – TitleFull: Utilizing a Collaborative Cross Number Puzzle Game to Develop the Computing Ability of Addition and Subtraction.
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            NameFull: Chen, Yen-Hua
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              Text: Jan2012
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              Y: 2012
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