Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots.
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| Title: | Teaching of Computer Science Topics Using Meta-Programming-Based GLOs and LEGO Robots. |
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| Alternate Title: | Informatikos mokymas(is) panaudojant generatyvinius metaprogramavimu grindžiamus mokymo(si) objektus ir LEGO robotus. |
| Authors: | ŠTUIKYS, Vytautas1 vytautas.stuikys@ktu.lt, BURBAITĖ, Renata1 renata.burbaite@ktu.lt, DAMAŠEVIČIUS, Robertas1 robertas.damasevicius@ktu.lt |
| Source: | Informatics in Education. 2013, Vol. 12 Issue 1, p125-142. 18p. |
| Subject Terms: | *Educational technology research, *Computer science education, *Pedagogical content knowledge, *Internet in education, *Computers in education |
| Abstract (English): | The paper's contribution is a methodology that integrates two educational technologies (GLO and LEGO robot) to teach Computer Science (CS) topics at the school level. We present the methodology as a framework of 5 components (pedagogical activities, technology driven pro- cesses, tools, knowledge transfer actors, and pedagogical outcomes) and interactions among the components. GLOs are meta-programmed entities to generate LO instances on demand depending on the context of use and learning objectives. A GLO is a black-box entity, which is integrated in the framework through the generating process to source the teaching and learning process via robot-based visualization to demonstrate how programs and algorithms are transformed into real- world tasks and processes. The methodology is tested in the real e-learning setting. The pedagogical outcomes are evaluated by empirical data showing the increase of student engagement level, higher flexibility and reuse enhancement in learning. [ABSTRACT FROM AUTHOR] |
| Abstract (Lithuanian): | Straipsnyje pateikiama metodologija, integruojanti generatyvinių mokymo(si) objektų (GMO) ir LEGO robotų technologijas. Ši metodologija skirta informatikos mokymui(si) vidurinėje mokykloje. Ją sudaro 5 komponentai (pedagoginė veikla, technologiniai procesai, įrankiai, žinių perdavimo dalyviai ir pedagoginiai rezultatai) bei jų tarpusavio sąryšiai. GMO specifikuojami metaprogramomis, kurias vykdant generuojami mokymo(si) objektų egzemplioriai pagal poreiki, priklausomai nuo konteksto ir mokymo(si) tikslų. Mokytojo ir mokinio požiūriu, GMO yra „juodoji dėžė“, kuri integruota į pasiūlytą struktūrą naudojant generavimo procesa. Mokymo(si) procesas vykdomas LEGO robotų aplinkoje, o mokymo turinys sukuriamas iš GMO. Aplinka į galina vizualizuoti mokymo turinį transformuojant algoritmus ir programas į realaus pasaulio uždavinius ir procesus. Metodologija išbandyta realioje e. mokymosi aplinkoje. Pedagoginiai rezultatai (mokinių motyvacijos padidėjimas, mokymo(si) medžiagos automatinis rengimas, užtikrinantis lankstumą ir pakartotinį panaudojimą) įvertinti pateikiant empirinius duomenis. [ABSTRACT FROM AUTHOR] |
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| Database: | Education Research Complete |
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