Designing Educational Games for Computer Programming: A holistic Framework.
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| Title: | Designing Educational Games for Computer Programming: A holistic Framework. |
|---|---|
| Authors: | Malliarakis, Christos1 malliarakis@uom.gr, Satratzemi, Maya1 maya@uom.gr, Xinogalos, Stelios1 stelios@uom.gr |
| Source: | Electronic Journal of e-Learning. 2014, Vol. 12 Issue 3, p281-298. 18p. |
| Subject Terms: | *Educational games, *Curriculum, *Learning, Video game development, Computer game programming, Multimedia computer applications |
| Abstract: | Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum and its teaching remains a difficult endeavour. On the other hand, students start from a very early age to interact with computers through games and other entertaining multimedia software. Therefore, they seem to be keen on environments with impressive special effects and graphical interfaces where they interact with the environment's elements. In response, teachers are trying to connect computer programming learning with computer operations that students are familiar with, which does not include textual editors for programming lines of code with no other interaction. Educational games used in computer programming courses are considered to benefit learning, because they motivate students towards actively participating and interacting with the game's activities. Thus, we have developed an educational multiplayer game that aims to further enhance computer programming education by addressing occurring problems. This process, however, requires proper planning during the design of educational games, and thus the availability of adequate guidelines that include all characteristics that should be incorporated in such games. This paper aims to introduce and elaborate on a holistic framework that has been constructed as a guide towards the development of this game. To this end, we study existing frameworks that have been proposed for the design of educational games and document features currently supported by educational games that teach computer programming. We conclusively propose the framework we have constructed for the design of our game. This framework can be used for the design of other computer programming-specific educational games and extended for other educational domains. [ABSTRACT FROM AUTHOR] |
| Copyright of Electronic Journal of e-Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract. (Copyright applies to all Abstracts.) | |
| Database: | Education Research Complete |
| FullText | Links: – Type: pdflink Text: Availability: 0 |
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| Header | DbId: ehh DbLabel: Education Research Complete An: 97602731 AccessLevel: 6 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Designing Educational Games for Computer Programming: A holistic Framework. – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Malliarakis%2C+Christos%22">Malliarakis, Christos</searchLink><relatesTo>1</relatesTo><i> malliarakis@uom.gr</i><br /><searchLink fieldCode="AR" term="%22Satratzemi%2C+Maya%22">Satratzemi, Maya</searchLink><relatesTo>1</relatesTo><i> maya@uom.gr</i><br /><searchLink fieldCode="AR" term="%22Xinogalos%2C+Stelios%22">Xinogalos, Stelios</searchLink><relatesTo>1</relatesTo><i> stelios@uom.gr</i> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="JN" term="%22Electronic+Journal+of+e-Learning%22">Electronic Journal of e-Learning</searchLink>. 2014, Vol. 12 Issue 3, p281-298. 18p. – Name: Subject Label: Subject Terms Group: Su Data: *<searchLink fieldCode="DE" term="%22Educational+games%22">Educational games</searchLink><br />*<searchLink fieldCode="DE" term="%22Curriculum%22">Curriculum</searchLink><br />*<searchLink fieldCode="DE" term="%22Learning%22">Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+game+development%22">Video game development</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+game+programming%22">Computer game programming</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+computer+applications%22">Multimedia computer applications</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Computer science is continuously evolving during the past decades. This has also brought forth new knowledge that should be incorporated and new learning strategies must be adopted for the successful teaching of all sub-domains. For example, computer programming is a vital knowledge area within computer science with constantly changing curriculum and its teaching remains a difficult endeavour. On the other hand, students start from a very early age to interact with computers through games and other entertaining multimedia software. Therefore, they seem to be keen on environments with impressive special effects and graphical interfaces where they interact with the environment's elements. In response, teachers are trying to connect computer programming learning with computer operations that students are familiar with, which does not include textual editors for programming lines of code with no other interaction. Educational games used in computer programming courses are considered to benefit learning, because they motivate students towards actively participating and interacting with the game's activities. Thus, we have developed an educational multiplayer game that aims to further enhance computer programming education by addressing occurring problems. This process, however, requires proper planning during the design of educational games, and thus the availability of adequate guidelines that include all characteristics that should be incorporated in such games. This paper aims to introduce and elaborate on a holistic framework that has been constructed as a guide towards the development of this game. To this end, we study existing frameworks that have been proposed for the design of educational games and document features currently supported by educational games that teach computer programming. We conclusively propose the framework we have constructed for the design of our game. This framework can be used for the design of other computer programming-specific educational games and extended for other educational domains. [ABSTRACT FROM AUTHOR] – Name: AbstractSuppliedCopyright Label: Group: Ab Data: <i>Copyright of Electronic Journal of e-Learning is the property of Academic Conferences & Publishing International Ltd. and its content may not be copied or emailed to multiple sites without the copyright holder's express written permission. Additionally, content may not be used with any artificial intelligence tools or machine learning technologies. However, users may print, download, or email articles for individual use. This abstract may be abridged. No warranty is given about the accuracy of the copy. Users should refer to the original published version of the material for the full abstract.</i> (Copyright applies to all Abstracts.) |
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| RecordInfo | BibRecord: BibEntity: Languages: – Code: eng Text: English PhysicalDescription: Pagination: PageCount: 18 StartPage: 281 Subjects: – SubjectFull: Educational games Type: general – SubjectFull: Curriculum Type: general – SubjectFull: Learning Type: general – SubjectFull: Video game development Type: general – SubjectFull: Computer game programming Type: general – SubjectFull: Multimedia computer applications Type: general Titles: – TitleFull: Designing Educational Games for Computer Programming: A holistic Framework. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Malliarakis, Christos – PersonEntity: Name: NameFull: Satratzemi, Maya – PersonEntity: Name: NameFull: Xinogalos, Stelios IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Text: 2014 Type: published Y: 2014 Identifiers: – Type: issn-print Value: 14794403 Numbering: – Type: volume Value: 12 – Type: issue Value: 3 Titles: – TitleFull: Electronic Journal of e-Learning Type: main |
| ResultId | 1 |