Exploring Children's Spatial Visual Thinking in an HyperGami Environment.
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| Title: | Exploring Children's Spatial Visual Thinking in an HyperGami Environment. |
|---|---|
| Language: | English |
| Authors: | McClurg, Patricia |
| Peer Reviewed: | N |
| Page Count: | 11 |
| Publication Date: | 1997 |
| Document Type: | Reports - Research Speeches/Meeting Papers |
| Descriptors: | Computer Assisted Design, Computer Assisted Instruction, Computer Software, Hypermedia, Improvement, Intermediate Grades, Junior High Schools, Microcomputers, Microworlds, Perceptual Development, Pretests Posttests, Spatial Ability, Visual Learning, Visual Literacy, Visual Measures |
| Abstract: | This study investigates children's spatial cognition in the microcomputer environment created by "HyperGami." Two categories of spatial cognition have been described: spatial visualization, which involves mentally rotating, manipulating and twisting two- and three-dimensional objects; and spatial orientation, which involves the ability to remain unconfused by changing orientations of spatial configurations. "HyperGami" is a computer application which allows students to design, decorate, explore, and manipulate a two-dimensional net made up of polygons and their associated three-dimensional solids. Subjects for this study were 12 sixth- through ninth-grade students in the University of Wyoming Laboratory School. Students were given pretests and posttests. Once a week for a period of 6 weeks, the subjects interacted individually with "HyperGami" for 1 hour. They were divided into three groups, each with different exploration exercises and different aims. In the first group, each subject made gains in their ability to recognize the nets of solids, which require spatial visualization ability. Results from the second group suggest that interaction with "HyperGami" may have helped the subjects improve their ability to visualize the solid from its two-dimensional net. No evidence was found in the third group to show that the hours spent interacting with HyperGami helped the children to count vertices, to count faces, or to identify faces after truncation of vertices. Appendices present the polygon configurations used in the pretest and posttest. (Contains 31 references.) (AEF) |
| Entry Date: | 1997 |
| Accession Number: | ED408976 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED408976 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED408976 AccessLevel: 3 PubType: Report PubTypeId: report PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Exploring Children's Spatial Visual Thinking in an HyperGami Environment. – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22McClurg%2C+Patricia%22">McClurg, Patricia</searchLink> – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: N – Name: Pages Label: Page Count Group: Src Data: 11 – Name: DatePubCY Label: Publication Date Group: Date Data: 1997 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Reports - Research<br />Speeches/Meeting Papers – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Assisted+Design%22">Computer Assisted Design</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Software%22">Computer Software</searchLink><br /><searchLink fieldCode="DE" term="%22Hypermedia%22">Hypermedia</searchLink><br /><searchLink fieldCode="DE" term="%22Improvement%22">Improvement</searchLink><br /><searchLink fieldCode="DE" term="%22Intermediate+Grades%22">Intermediate Grades</searchLink><br /><searchLink fieldCode="DE" term="%22Junior+High+Schools%22">Junior High Schools</searchLink><br /><searchLink fieldCode="DE" term="%22Microcomputers%22">Microcomputers</searchLink><br /><searchLink fieldCode="DE" term="%22Microworlds%22">Microworlds</searchLink><br /><searchLink fieldCode="DE" term="%22Perceptual+Development%22">Perceptual Development</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink><br /><searchLink fieldCode="DE" term="%22Spatial+Ability%22">Spatial Ability</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Learning%22">Visual Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Literacy%22">Visual Literacy</searchLink><br /><searchLink fieldCode="DE" term="%22Visual+Measures%22">Visual Measures</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This study investigates children's spatial cognition in the microcomputer environment created by "HyperGami." Two categories of spatial cognition have been described: spatial visualization, which involves mentally rotating, manipulating and twisting two- and three-dimensional objects; and spatial orientation, which involves the ability to remain unconfused by changing orientations of spatial configurations. "HyperGami" is a computer application which allows students to design, decorate, explore, and manipulate a two-dimensional net made up of polygons and their associated three-dimensional solids. Subjects for this study were 12 sixth- through ninth-grade students in the University of Wyoming Laboratory School. Students were given pretests and posttests. Once a week for a period of 6 weeks, the subjects interacted individually with "HyperGami" for 1 hour. They were divided into three groups, each with different exploration exercises and different aims. In the first group, each subject made gains in their ability to recognize the nets of solids, which require spatial visualization ability. Results from the second group suggest that interaction with "HyperGami" may have helped the subjects improve their ability to visualize the solid from its two-dimensional net. No evidence was found in the third group to show that the hours spent interacting with HyperGami helped the children to count vertices, to count faces, or to identify faces after truncation of vertices. Appendices present the polygon configurations used in the pretest and posttest. (Contains 31 references.) (AEF) – Name: DateEntry Label: Entry Date Group: Date Data: 1997 – Name: AN Label: Accession Number Group: ID Data: ED408976 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 11 Subjects: – SubjectFull: Computer Assisted Design Type: general – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Computer Software Type: general – SubjectFull: Hypermedia Type: general – SubjectFull: Improvement Type: general – SubjectFull: Intermediate Grades Type: general – SubjectFull: Junior High Schools Type: general – SubjectFull: Microcomputers Type: general – SubjectFull: Microworlds Type: general – SubjectFull: Perceptual Development Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Spatial Ability Type: general – SubjectFull: Visual Learning Type: general – SubjectFull: Visual Literacy Type: general – SubjectFull: Visual Measures Type: general Titles: – TitleFull: Exploring Children's Spatial Visual Thinking in an HyperGami Environment. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: McClurg, Patricia IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 1997 |
| ResultId | 1 |