An Alternative Model of Multimedia Development: Small Projects within an Academic Environment.
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| Title: | An Alternative Model of Multimedia Development: Small Projects within an Academic Environment. |
|---|---|
| Language: | English |
| Authors: | Stoney, Sue, McMahon, Mark |
| Peer Reviewed: | N |
| Page Count: | 7 |
| Publication Date: | 1998 |
| Document Type: | Reports - Descriptive Speeches/Meeting Papers |
| Descriptors: | Business Administration Education, Computer Assisted Instruction, Computer Interfaces, Educational Environment, Higher Education, Instructional Design, Interaction, Investment, Learning Modules, Material Development, Microworlds, Models, Multimedia Materials, Navigation (Information Systems), Student Motivation, Teamwork |
| Abstract: | This paper reports on a project at Edith Cowan University (Australia) in which a multidisciplinary team designed and created a self-paced learning environment for students to learn about share valuation and investment, with a focus on the inclusion of features that would motivate students to use and engage with the program. The resultant program, "Principles of Financial Investment," was a microworld giving the students realistic insights into the world of share valuation and investment, and was included as a module within the university's introductory finance unit. The following components of the development model are described: (1) information design, including defining the audience, and planning and organizing content; (2) interface design, including determining how the content and interactions would blend, and deciding what metaphor to use (in this case, a stock exchange building, securities institute, broker's office, and participant's office); (3) navigation, including implementation of a nonlinear organizing structure; and (4) interaction design. Problems and advantages of the design approach are discussed. It is concluded that the proposed method worked well. Two figures illustrate the model of the development process, and the four primary navigational structures (linear, hierarchical, nonlinear, and composite) for multimedia. (DLS) |
| Entry Date: | 1999 |
| Accession Number: | ED428727 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED428727 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Header | DbId: eric DbLabel: ERIC An: ED428727 AccessLevel: 3 PubType: Report PubTypeId: report PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: An Alternative Model of Multimedia Development: Small Projects within an Academic Environment. – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Stoney%2C+Sue%22">Stoney, Sue</searchLink><br /><searchLink fieldCode="AR" term="%22McMahon%2C+Mark%22">McMahon, Mark</searchLink> – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: N – Name: Pages Label: Page Count Group: Src Data: 7 – Name: DatePubCY Label: Publication Date Group: Date Data: 1998 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Reports - Descriptive<br />Speeches/Meeting Papers – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Business+Administration+Education%22">Business Administration Education</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Interfaces%22">Computer Interfaces</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Environment%22">Educational Environment</searchLink><br /><searchLink fieldCode="DE" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Design%22">Instructional Design</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Investment%22">Investment</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Modules%22">Learning Modules</searchLink><br /><searchLink fieldCode="DE" term="%22Material+Development%22">Material Development</searchLink><br /><searchLink fieldCode="DE" term="%22Microworlds%22">Microworlds</searchLink><br /><searchLink fieldCode="DE" term="%22Models%22">Models</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+Materials%22">Multimedia Materials</searchLink><br /><searchLink fieldCode="DE" term="%22Navigation+%28Information+Systems%29%22">Navigation (Information Systems)</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Motivation%22">Student Motivation</searchLink><br /><searchLink fieldCode="DE" term="%22Teamwork%22">Teamwork</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: This paper reports on a project at Edith Cowan University (Australia) in which a multidisciplinary team designed and created a self-paced learning environment for students to learn about share valuation and investment, with a focus on the inclusion of features that would motivate students to use and engage with the program. The resultant program, "Principles of Financial Investment," was a microworld giving the students realistic insights into the world of share valuation and investment, and was included as a module within the university's introductory finance unit. The following components of the development model are described: (1) information design, including defining the audience, and planning and organizing content; (2) interface design, including determining how the content and interactions would blend, and deciding what metaphor to use (in this case, a stock exchange building, securities institute, broker's office, and participant's office); (3) navigation, including implementation of a nonlinear organizing structure; and (4) interaction design. Problems and advantages of the design approach are discussed. It is concluded that the proposed method worked well. Two figures illustrate the model of the development process, and the four primary navigational structures (linear, hierarchical, nonlinear, and composite) for multimedia. (DLS) – Name: DateEntry Label: Entry Date Group: Date Data: 1999 – Name: AN Label: Accession Number Group: ID Data: ED428727 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=ED428727 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 7 Subjects: – SubjectFull: Business Administration Education Type: general – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Computer Interfaces Type: general – SubjectFull: Educational Environment Type: general – SubjectFull: Higher Education Type: general – SubjectFull: Instructional Design Type: general – SubjectFull: Interaction Type: general – SubjectFull: Investment Type: general – SubjectFull: Learning Modules Type: general – SubjectFull: Material Development Type: general – SubjectFull: Microworlds Type: general – SubjectFull: Models Type: general – SubjectFull: Multimedia Materials Type: general – SubjectFull: Navigation (Information Systems) Type: general – SubjectFull: Student Motivation Type: general – SubjectFull: Teamwork Type: general Titles: – TitleFull: An Alternative Model of Multimedia Development: Small Projects within an Academic Environment. Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Stoney, Sue – PersonEntity: Name: NameFull: McMahon, Mark IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 1998 |
| ResultId | 1 |