3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.

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Title: 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.
Language: English
Authors: Jensen, Jens F.
Peer Reviewed: N
Page Count: 9
Publication Date: 1999
Document Type: Reports - Descriptive
Speeches/Meeting Papers
Descriptors: Characterization, Computer Mediated Communication, Educational Technology, Information Technology, Interaction, Internet, Microworlds, Multimedia Materials, Semiotics, Sociology, Users (Information), Virtual Reality
Abstract: This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a new and unique form of multimedia--are introduced and the social construction of the 3D-IVW technology is briefly discussed. Second, a selection of the basic concepts and identifiable entities in 3D-IVWs is defined and commented upon; these include representation, virtual worlds, objects, actors, bots or autonomous agents, avatars, and human actors. Third, some of the strange digital creatures that currently inhabit 3D-IVWs in the form of cyber-hybrids are outlined, including Alife/digital Biota, characters using genetic algorithms, game characters, mask characters, virtual humans, and avatar/agents. Fourth, modes of interactivity and virtual interactions between human actors, designers-in-avatars, user-in-avatars, bots, and objects in the new Virtual Worlds are briefly presented and typologized. Finally, the changing Internet and the virtual futures of 3D-IVWs are reflected upon. (Contains 21 references.) (MES)
Entry Date: 2001
Accession Number: ED448692
Database: ERIC
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  Availability: 0
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  – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED448692
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PubType: Report
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  Data: 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.
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  Data: N
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  Label: Page Count
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  Data: 9
– Name: DatePubCY
  Label: Publication Date
  Group: Date
  Data: 1999
– Name: TypeDocument
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  Data: Reports - Descriptive<br />Speeches/Meeting Papers
– Name: Subject
  Label: Descriptors
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  Data: <searchLink fieldCode="DE" term="%22Characterization%22">Characterization</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Mediated+Communication%22">Computer Mediated Communication</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Information+Technology%22">Information Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Internet%22">Internet</searchLink><br /><searchLink fieldCode="DE" term="%22Microworlds%22">Microworlds</searchLink><br /><searchLink fieldCode="DE" term="%22Multimedia+Materials%22">Multimedia Materials</searchLink><br /><searchLink fieldCode="DE" term="%22Semiotics%22">Semiotics</searchLink><br /><searchLink fieldCode="DE" term="%22Sociology%22">Sociology</searchLink><br /><searchLink fieldCode="DE" term="%22Users+%28Information%29%22">Users (Information)</searchLink><br /><searchLink fieldCode="DE" term="%22Virtual+Reality%22">Virtual Reality</searchLink>
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  Data: This paper addresses some of the central questions currently related to 3-Dimensional Inhabited Virtual Worlds (3D-IVWs), their virtual interactions, and communication, drawing from the theory and methodology of sociology, interaction analysis, interpersonal communication, semiotics, cultural studies, and media studies. First, 3D-IVWs--seen as a new and unique form of multimedia--are introduced and the social construction of the 3D-IVW technology is briefly discussed. Second, a selection of the basic concepts and identifiable entities in 3D-IVWs is defined and commented upon; these include representation, virtual worlds, objects, actors, bots or autonomous agents, avatars, and human actors. Third, some of the strange digital creatures that currently inhabit 3D-IVWs in the form of cyber-hybrids are outlined, including Alife/digital Biota, characters using genetic algorithms, game characters, mask characters, virtual humans, and avatar/agents. Fourth, modes of interactivity and virtual interactions between human actors, designers-in-avatars, user-in-avatars, bots, and objects in the new Virtual Worlds are briefly presented and typologized. Finally, the changing Internet and the virtual futures of 3D-IVWs are reflected upon. (Contains 21 references.) (MES)
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  Data: 2001
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  Data: ED448692
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      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 9
    Subjects:
      – SubjectFull: Characterization
        Type: general
      – SubjectFull: Computer Mediated Communication
        Type: general
      – SubjectFull: Educational Technology
        Type: general
      – SubjectFull: Information Technology
        Type: general
      – SubjectFull: Interaction
        Type: general
      – SubjectFull: Internet
        Type: general
      – SubjectFull: Microworlds
        Type: general
      – SubjectFull: Multimedia Materials
        Type: general
      – SubjectFull: Semiotics
        Type: general
      – SubjectFull: Sociology
        Type: general
      – SubjectFull: Users (Information)
        Type: general
      – SubjectFull: Virtual Reality
        Type: general
    Titles:
      – TitleFull: 3D Inhabited Virtual Worlds: Interactivity and Interaction between Avatars, Autonomous Agents, and Users.
        Type: main
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          Name:
            NameFull: Jensen, Jens F.
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          Dates:
            – D: 01
              M: 10
              Type: published
              Y: 1999
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