Navigating the Future of Metaverse Education: A Comparative Study of VR and Non-VR Learning Environments
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| Title: | Navigating the Future of Metaverse Education: A Comparative Study of VR and Non-VR Learning Environments |
|---|---|
| Language: | English |
| Authors: | Ping Geng (ORCID |
| Source: | International Society for Technology, Education, and Science. 2024. |
| Availability: | International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2024 |
| Document Type: | Speeches/Meeting Papers Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Computer Simulation, Educational Technology, Technology Uses in Education, Technology Integration, Value Judgment, Intention, Game Based Learning, Relevance (Education), Food Processing Occupations, College Students, Educational Games, Student Attitudes |
| Abstract: | Despite the rapid advancement of virtual reality (VR) and its integration into educational settings, the adoption of metaverse learning platforms often encounters challenges. These include technical limitations and a lack of understanding of how these platforms impact learning effectiveness and user engagement. Previous studies have revealed mixed outcomes regarding the effectiveness of VR in education, with many platforms failing to meet user expectations in terms of usability and learning outcomes. This uncertainty hampers the broader adoption of immersive learning technologies. Thus, this study aims to investigate what factors contribute most significantly to the effectiveness and user adoption of metaverse learning platforms. Specifically, it examines how perceived usefulness and efficiency influence learners' intentions to use these platforms. Utilizing a Technology Adoption Model specifically adapted for VR in the metaverse, the study conducted a comprehensive survey assessing various constructs such as immersive quality, intuitiveness of the user interface, and functionality of interactive elements in food science education. Linear regression analysis was employed to analyze the data, revealing that perceived usefulness (USE) and perceived efficiency (PERF2) are significant predictors of learners' intent to use the platform, explaining 62.6% of the variance in intent scores. The findings suggest that enhancing the practical utility and optimizing the efficiency of metaverse learning platforms are crucial for improving their adoption and effectiveness. Based on these insights, recommendations for platform developers include focusing on real-world applicability and connectivity with lecture content, improving technical performance, and enhancing user support mechanisms within the platform. [For the complete proceedings, see ED672804.] |
| Abstractor: | As Provided |
| Entry Date: | 2025 |
| Accession Number: | ED673132 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=ED673132 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Navigating the Future of Metaverse Education: A Comparative Study of VR and Non-VR Learning Environments – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Ping+Geng%22">Ping Geng</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0002-6248-3867">0000-0002-6248-3867</externalLink>)<br /><searchLink fieldCode="AR" term="%22Daniel+Shen%22">Daniel Shen</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-0867-3528">0000-0003-0867-3528</externalLink>) – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Society+for+Technology%2C+Education%2C+and+Science%22"><i>International Society for Technology, Education, and Science</i></searchLink>. 2024. – Name: Avail Label: Availability Group: Avail Data: International Society for Technology, Education, and Science. 944 Maysey Drive, San Antonio, TX 78227. Tel: 515-294-1075; Fax: 515-294-1003; email: istesoffice@gmail.com; Web site: http://www.istes.org – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2024 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Speeches/Meeting Papers<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Computer+Simulation%22">Computer Simulation</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Integration%22">Technology Integration</searchLink><br /><searchLink fieldCode="DE" term="%22Value+Judgment%22">Value Judgment</searchLink><br /><searchLink fieldCode="DE" term="%22Intention%22">Intention</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Relevance+%28Education%29%22">Relevance (Education)</searchLink><br /><searchLink fieldCode="DE" term="%22Food+Processing+Occupations%22">Food Processing Occupations</searchLink><br /><searchLink fieldCode="DE" term="%22College+Students%22">College Students</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink> – Name: Abstract Label: Abstract Group: Ab Data: Despite the rapid advancement of virtual reality (VR) and its integration into educational settings, the adoption of metaverse learning platforms often encounters challenges. These include technical limitations and a lack of understanding of how these platforms impact learning effectiveness and user engagement. Previous studies have revealed mixed outcomes regarding the effectiveness of VR in education, with many platforms failing to meet user expectations in terms of usability and learning outcomes. This uncertainty hampers the broader adoption of immersive learning technologies. Thus, this study aims to investigate what factors contribute most significantly to the effectiveness and user adoption of metaverse learning platforms. Specifically, it examines how perceived usefulness and efficiency influence learners' intentions to use these platforms. Utilizing a Technology Adoption Model specifically adapted for VR in the metaverse, the study conducted a comprehensive survey assessing various constructs such as immersive quality, intuitiveness of the user interface, and functionality of interactive elements in food science education. Linear regression analysis was employed to analyze the data, revealing that perceived usefulness (USE) and perceived efficiency (PERF2) are significant predictors of learners' intent to use the platform, explaining 62.6% of the variance in intent scores. The findings suggest that enhancing the practical utility and optimizing the efficiency of metaverse learning platforms are crucial for improving their adoption and effectiveness. Based on these insights, recommendations for platform developers include focusing on real-world applicability and connectivity with lecture content, improving technical performance, and enhancing user support mechanisms within the platform. [For the complete proceedings, see ED672804.] – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2025 – Name: AN Label: Accession Number Group: ID Data: ED673132 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 Subjects: – SubjectFull: Computer Simulation Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Technology Integration Type: general – SubjectFull: Value Judgment Type: general – SubjectFull: Intention Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Relevance (Education) Type: general – SubjectFull: Food Processing Occupations Type: general – SubjectFull: College Students Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Student Attitudes Type: general Titles: – TitleFull: Navigating the Future of Metaverse Education: A Comparative Study of VR and Non-VR Learning Environments Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Ping Geng – PersonEntity: Name: NameFull: Daniel Shen IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2024 Titles: – TitleFull: International Society for Technology, Education, and Science Type: main |
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