Tech Talk: Co-Designing Youth Digital Well-Being Solutions

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Title: Tech Talk: Co-Designing Youth Digital Well-Being Solutions
Language: English
Authors: Sana Karim, Babe Liberman, Sara Trettin, Digital Promise
Source: Digital Promise. 2025.
Availability: Digital Promise. 1001 Connecticut Avenue NW Suite 935, Washington DC 20036. Tel: 202-450-3675; e-mail: contact@digitalpromise.org; Web site: https://digitalpromise.org/
Peer Reviewed: N
Page Count: 14
Publication Date: 2025
Document Type: Reports - Research
Descriptors: Electronic Learning, Mental Health, Well Being, Technology Uses in Education, Youth, Man Machine Systems, Interaction, Design, Influence of Technology, Social Media, Handheld Devices, Addictive Behavior, Attention Span, Interpersonal Competence, Gamification, Cooperation
Abstract: This report presents findings from a youth-centered co-design process exploring digital well-being. As student mental health concerns, including anxiety and depression, become increasingly common, understanding the relationship between technology use and mental health has become urgent. While digital tools can offer vital benefits--including peer support and mental health resources--they also present risks to engagement, connection, and emotional health. Recognizing that effective solutions require youth voices at the center, Digital Promise engaged young people as full partners in investigating challenges and developing responses. This report shares insights about common digital well-being challenges, presents our participatory methodology, introduces the resulting youth-driven prototype for facilitating conversations about digital well-being, and offers actionable recommendations for practitioners implementing co-design approaches with youth.
Abstractor: As Provided
Entry Date: 2026
Accession Number: ED678852
Database: ERIC
FullText Text:
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  Data: Tech Talk: Co-Designing Youth Digital Well-Being Solutions
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  Data: <searchLink fieldCode="AR" term="%22Sana+Karim%22">Sana Karim</searchLink><br /><searchLink fieldCode="AR" term="%22Babe+Liberman%22">Babe Liberman</searchLink><br /><searchLink fieldCode="AR" term="%22Sara+Trettin%22">Sara Trettin</searchLink><br /><searchLink fieldCode="AR" term="%22Digital+Promise%22">Digital Promise</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Digital+Promise%22"><i>Digital Promise</i></searchLink>. 2025.
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  Data: Digital Promise. 1001 Connecticut Avenue NW Suite 935, Washington DC 20036. Tel: 202-450-3675; e-mail: contact@digitalpromise.org; Web site: https://digitalpromise.org/
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  Data: <searchLink fieldCode="DE" term="%22Electronic+Learning%22">Electronic Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Mental+Health%22">Mental Health</searchLink><br /><searchLink fieldCode="DE" term="%22Well+Being%22">Well Being</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Youth%22">Youth</searchLink><br /><searchLink fieldCode="DE" term="%22Man+Machine+Systems%22">Man Machine Systems</searchLink><br /><searchLink fieldCode="DE" term="%22Interaction%22">Interaction</searchLink><br /><searchLink fieldCode="DE" term="%22Design%22">Design</searchLink><br /><searchLink fieldCode="DE" term="%22Influence+of+Technology%22">Influence of Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Social+Media%22">Social Media</searchLink><br /><searchLink fieldCode="DE" term="%22Handheld+Devices%22">Handheld Devices</searchLink><br /><searchLink fieldCode="DE" term="%22Addictive+Behavior%22">Addictive Behavior</searchLink><br /><searchLink fieldCode="DE" term="%22Attention+Span%22">Attention Span</searchLink><br /><searchLink fieldCode="DE" term="%22Interpersonal+Competence%22">Interpersonal Competence</searchLink><br /><searchLink fieldCode="DE" term="%22Gamification%22">Gamification</searchLink><br /><searchLink fieldCode="DE" term="%22Cooperation%22">Cooperation</searchLink>
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  Data: This report presents findings from a youth-centered co-design process exploring digital well-being. As student mental health concerns, including anxiety and depression, become increasingly common, understanding the relationship between technology use and mental health has become urgent. While digital tools can offer vital benefits--including peer support and mental health resources--they also present risks to engagement, connection, and emotional health. Recognizing that effective solutions require youth voices at the center, Digital Promise engaged young people as full partners in investigating challenges and developing responses. This report shares insights about common digital well-being challenges, presents our participatory methodology, introduces the resulting youth-driven prototype for facilitating conversations about digital well-being, and offers actionable recommendations for practitioners implementing co-design approaches with youth.
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      – Text: English
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      – SubjectFull: Electronic Learning
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      – SubjectFull: Mental Health
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      – SubjectFull: Well Being
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      – SubjectFull: Technology Uses in Education
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      – SubjectFull: Youth
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      – SubjectFull: Man Machine Systems
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      – SubjectFull: Interaction
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      – SubjectFull: Design
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      – SubjectFull: Social Media
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      – SubjectFull: Handheld Devices
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      – SubjectFull: Addictive Behavior
        Type: general
      – SubjectFull: Attention Span
        Type: general
      – SubjectFull: Interpersonal Competence
        Type: general
      – SubjectFull: Gamification
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      – SubjectFull: Cooperation
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      – TitleFull: Tech Talk: Co-Designing Youth Digital Well-Being Solutions
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