Neuroeducational Research in the Design and Use of a Learning Technology
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| Title: | Neuroeducational Research in the Design and Use of a Learning Technology |
|---|---|
| Language: | English |
| Authors: | Howard-Jones, Paul, Holmes, Wayne, Demetriou, Skevi, Jones, Carol, Tanimoto, Eriko, Morgan, Owen, Perkins, David, Davies, Neil |
| Source: | Learning, Media and Technology. 2015 40(2):227-246. |
| Availability: | Routledge. Available from: Taylor & Francis, Ltd. 325 Chestnut Street Suite 800, Philadelphia, PA 19106. Tel: 800-354-1420; Fax: 215-625-2940; Web site: http://www.tandf.co.uk/journals |
| Peer Reviewed: | Y |
| Page Count: | 20 |
| Publication Date: | 2015 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Middle Schools Secondary Education Junior High Schools High Schools |
| Descriptors: | Brain, Neurology, Educational Technology, Technology Uses in Education, Neurosciences, Educational Games, Teaching Methods, Design, Intervention, Evaluation, Reflection, Research, Foreign Countries, Science Instruction, Video Technology, Computer Software, Recall (Psychology), Comprehension, Vocabulary, Literacy, Grammar, Middle School Students, High School Students, Pretests Posttests |
| Geographic Terms: | United Kingdom, United Kingdom (Wales) |
| DOI: | 10.1080/17439884.2014.943237 |
| ISSN: | 1743-9884 |
| Abstract: | Many have warned against a direct "brain scan to lesson plan" approach when attempting to transfer insights from neuroscience to the classroom. Similarly, in the effective design and implementation of learning technology, a judicious interrelation of insights associated with diverse theoretical perspectives (e.g., neuroscientific, pedagogical and classroom praxis) may be required. A design-based research approach to the development of learning technology informed by neuroscience may be one way of achieving this interrelation. Accordingly, here we report on some of the preliminary research of a web app, known as "zondle Team Play", that allows teachers to teach whole classes using a games-based approach and which draws on concepts from neuroscience. Rather than just exploring "what works" in terms of the technology, low-fidelity prototyping and participant design helped us explore aspects of praxis and affordances of the technological design that were contingent upon each other. Five cycles of design, intervention, analysis and reflection revealed some potential benefits of a neuroeducational approach to learning technology design, including the development of related pedagogy, identification of immediate and future neuroeducational research questions and the development of language and terms suitable for communicating across interdisciplinary boundaries. |
| Abstractor: | As Provided |
| Number of References: | 44 |
| Entry Date: | 2015 |
| Accession Number: | EJ1057020 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1057020 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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Similarly, in the effective design and implementation of learning technology, a judicious interrelation of insights associated with diverse theoretical perspectives (e.g., neuroscientific, pedagogical and classroom praxis) may be required. A design-based research approach to the development of learning technology informed by neuroscience may be one way of achieving this interrelation. Accordingly, here we report on some of the preliminary research of a web app, known as "zondle Team Play", that allows teachers to teach whole classes using a games-based approach and which draws on concepts from neuroscience. Rather than just exploring "what works" in terms of the technology, low-fidelity prototyping and participant design helped us explore aspects of praxis and affordances of the technological design that were contingent upon each other. Five cycles of design, intervention, analysis and reflection revealed some potential benefits of a neuroeducational approach to learning technology design, including the development of related pedagogy, identification of immediate and future neuroeducational research questions and the development of language and terms suitable for communicating across interdisciplinary boundaries. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 44 – Name: DateEntry Label: Entry Date Group: Date Data: 2015 – Name: AN Label: Accession Number Group: ID Data: EJ1057020 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1057020 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1080/17439884.2014.943237 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 20 StartPage: 227 Subjects: – SubjectFull: Brain Type: general – SubjectFull: Neurology Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Neurosciences Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Design Type: general – SubjectFull: Intervention Type: general – SubjectFull: Evaluation Type: general – SubjectFull: Reflection Type: general – SubjectFull: Research Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Science Instruction Type: general – SubjectFull: Video Technology Type: general – SubjectFull: Computer Software Type: general – SubjectFull: Recall (Psychology) Type: general – SubjectFull: Comprehension Type: general – SubjectFull: Vocabulary Type: general – SubjectFull: Literacy Type: general – SubjectFull: Grammar Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: High School Students Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: United Kingdom Type: general – SubjectFull: United Kingdom (Wales) Type: general Titles: – TitleFull: Neuroeducational Research in the Design and Use of a Learning Technology Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Howard-Jones, Paul – PersonEntity: Name: NameFull: Holmes, Wayne – PersonEntity: Name: NameFull: Demetriou, Skevi – PersonEntity: Name: NameFull: Jones, Carol – PersonEntity: Name: NameFull: Tanimoto, Eriko – PersonEntity: Name: NameFull: Morgan, Owen – PersonEntity: Name: NameFull: Perkins, David – PersonEntity: Name: NameFull: Davies, Neil IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2015 Identifiers: – Type: issn-print Value: 1743-9884 Numbering: – Type: volume Value: 40 – Type: issue Value: 2 Titles: – TitleFull: Learning, Media and Technology Type: main |
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