Game Immersion Experience: Its Hierarchical Structure and Impact on Game-Based Science Learning
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| Title: | Game Immersion Experience: Its Hierarchical Structure and Impact on Game-Based Science Learning |
|---|---|
| Language: | English |
| Authors: | Cheng, M.-T, She, H.-C, Annetta, L. A. |
| Source: | Journal of Computer Assisted Learning. Jun 2015 31(3):232-253. |
| Availability: | Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA |
| Peer Reviewed: | Y |
| Page Count: | 22 |
| Publication Date: | 2015 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Science Instruction, Educational Games, Technology Uses in Education, Educational Technology, Teaching Methods, Test Construction, Test Validity, Questionnaires, Factor Analysis, Test Reliability, Correlation, Performance, Student Attitudes, Science Achievement |
| DOI: | 10.1111/jcal.12066 |
| ISSN: | 0266-4909 |
| Abstract: | Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to develop and validate an innovative measurement, the Game Immersion Questionnaire (GIQ), and to further verify the hierarchical structure of game immersion by construct validity approaches, including exploratory factor analysis (EFA) (n?=?257) and confirmatory factor analysis (CFA) (n?=?1044). The second purpose was to investigate the impact of game immersion on science learning through SEG play (n?=?260). Overall, the results supported the internal structure of the GIQ with good reliability and validity, and the inter factor bivariate correlations for each construct indicated a high internal consistency. Players did learn from playing an SEG, and game immersion experience did lead to higher gaming performance. Moreover, players' gaming performance plays a role in mediating the effect of immersion on science learning outcomes through SEG play. However, as players became more emotionally and subjectively attached to the game, the science learning outcomes were not definitively reliable. |
| Abstractor: | As Provided |
| Entry Date: | 2015 |
| Accession Number: | EJ1058859 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1058859 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Game Immersion Experience: Its Hierarchical Structure and Impact on Game-Based Science Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Cheng%2C+M%2E-T%22">Cheng, M.-T</searchLink><br /><searchLink fieldCode="AR" term="%22She%2C+H%2E-C%22">She, H.-C</searchLink><br /><searchLink fieldCode="AR" term="%22Annetta%2C+L%2E+A%2E%22">Annetta, L. A.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Computer+Assisted+Learning%22"><i>Journal of Computer Assisted Learning</i></searchLink>. Jun 2015 31(3):232-253. – Name: Avail Label: Availability Group: Avail Data: Wiley-Blackwell. 350 Main Street, Malden, MA 02148. Tel: 800-835-6770; Tel: 781-388-8598; Fax: 781-388-8232; e-mail: cs-journals@wiley.com; Web site: http://www.wiley.com/WileyCDA – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 22 – Name: DatePubCY Label: Publication Date Group: Date Data: 2015 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Science+Instruction%22">Science Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Technology+Uses+in+Education%22">Technology Uses in Education</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Technology%22">Educational Technology</searchLink><br /><searchLink fieldCode="DE" term="%22Teaching+Methods%22">Teaching Methods</searchLink><br /><searchLink fieldCode="DE" term="%22Test+Construction%22">Test Construction</searchLink><br /><searchLink fieldCode="DE" term="%22Test+Validity%22">Test Validity</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Factor+Analysis%22">Factor Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Test+Reliability%22">Test Reliability</searchLink><br /><searchLink fieldCode="DE" term="%22Correlation%22">Correlation</searchLink><br /><searchLink fieldCode="DE" term="%22Performance%22">Performance</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Science+Achievement%22">Science Achievement</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1111/jcal.12066 – Name: ISSN Label: ISSN Group: ISSN Data: 0266-4909 – Name: Abstract Label: Abstract Group: Ab Data: Many studies have shown the positive impact of serious educational games (SEGs) on learning outcomes. However, there still exists insufficient research that delves into the impact of immersive experience in the process of gaming on SEG-based science learning. The dual purpose of this study was to further explore this impact. One purpose was to develop and validate an innovative measurement, the Game Immersion Questionnaire (GIQ), and to further verify the hierarchical structure of game immersion by construct validity approaches, including exploratory factor analysis (EFA) (n?=?257) and confirmatory factor analysis (CFA) (n?=?1044). The second purpose was to investigate the impact of game immersion on science learning through SEG play (n?=?260). Overall, the results supported the internal structure of the GIQ with good reliability and validity, and the inter factor bivariate correlations for each construct indicated a high internal consistency. Players did learn from playing an SEG, and game immersion experience did lead to higher gaming performance. Moreover, players' gaming performance plays a role in mediating the effect of immersion on science learning outcomes through SEG play. However, as players became more emotionally and subjectively attached to the game, the science learning outcomes were not definitively reliable. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2015 – Name: AN Label: Accession Number Group: ID Data: EJ1058859 |
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| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1111/jcal.12066 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 22 StartPage: 232 Subjects: – SubjectFull: Science Instruction Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Technology Uses in Education Type: general – SubjectFull: Educational Technology Type: general – SubjectFull: Teaching Methods Type: general – SubjectFull: Test Construction Type: general – SubjectFull: Test Validity Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Factor Analysis Type: general – SubjectFull: Test Reliability Type: general – SubjectFull: Correlation Type: general – SubjectFull: Performance Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Science Achievement Type: general Titles: – TitleFull: Game Immersion Experience: Its Hierarchical Structure and Impact on Game-Based Science Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Cheng, M.-T – PersonEntity: Name: NameFull: She, H.-C – PersonEntity: Name: NameFull: Annetta, L. A. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 06 Type: published Y: 2015 Identifiers: – Type: issn-print Value: 0266-4909 Numbering: – Type: volume Value: 31 – Type: issue Value: 3 Titles: – TitleFull: Journal of Computer Assisted Learning Type: main |
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