Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy

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Title: Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
Language: English
Authors: Su, Addison Y. S., Huang, Chester S. J., Yang, Stephen J. H., Ding, T. J., Hsieh, Y. Z.
Source: Educational Technology & Society. 2015 18(4):331-343.
Availability: International Forum of Educational Technology & Society. Athabasca University, School of Computing & Information Systems, 1 University Drive, Athabasca, AB T9S 3A3, Canada. Tel: 780-675-6812; Fax: 780-675-6973; Web site: http://www.ifets.info
Peer Reviewed: Y
Page Count: 13
Publication Date: 2015
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Grade 6
Intermediate Grades
Middle Schools
Descriptors: Foreign Countries, Elementary School Students, Grade 6, Programming, Computer Uses in Education, Notetaking, Homework, Academic Achievement, Problem Solving, Cognitive Development, Quasiexperimental Design, Predictor Variables, Documentation, Web Based Instruction, Questionnaires, Achievement Tests, Correlation, Multiple Regression Analysis, Content Analysis
Geographic Terms: Taiwan
ISSN: 1436-4522
Abstract: In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in the interface of Scratch programming. In addition, we combine the ASP system with the problem solving-based teaching approach in Scratch programming pedagogy, which boosts cognition development and enhances learning achievements. This study is aimed at exploring the effects of annotations and homework on learning achievement. A quasi-experimental method was used with elementary school students in a Scratch programming course over a 4-month period. The experimental results revealed that students' thoughts and solutions in solving homework assignments have a significant influence on learning achievement. We further investigated that only making annotations in solving homework activities, among all other variables (the quantity of annotations, the quantity of one's own annotations reviewed, the quantity of peers' annotations reviewed, the quantity of one's own homework solutions reviewed, and the quantity of peers' homework solutions reviewed), can significantly predict learning achievements.
Abstractor: As Provided
Number of References: 19
Entry Date: 2015
Access URL: https://www.ifets.info/
Accession Number: EJ1078224
Database: ERIC
FullText Links:
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  Data: Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
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  Data: International Forum of Educational Technology & Society. Athabasca University, School of Computing & Information Systems, 1 University Drive, Athabasca, AB T9S 3A3, Canada. Tel: 780-675-6812; Fax: 780-675-6973; Web site: http://www.ifets.info
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  Data: In Taiwan elementary schools, Scratch programming has been taught for more than four years. Previous studies have shown that personal annotations is a useful learning method that improve learning performance. An annotation-based Scratch programming (ASP) system provides for the creation, share, and review of annotations and homework solutions in the interface of Scratch programming. In addition, we combine the ASP system with the problem solving-based teaching approach in Scratch programming pedagogy, which boosts cognition development and enhances learning achievements. This study is aimed at exploring the effects of annotations and homework on learning achievement. A quasi-experimental method was used with elementary school students in a Scratch programming course over a 4-month period. The experimental results revealed that students' thoughts and solutions in solving homework assignments have a significant influence on learning achievement. We further investigated that only making annotations in solving homework activities, among all other variables (the quantity of annotations, the quantity of one's own annotations reviewed, the quantity of peers' annotations reviewed, the quantity of one's own homework solutions reviewed, and the quantity of peers' homework solutions reviewed), can significantly predict learning achievements.
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RecordInfo BibRecord:
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    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 13
        StartPage: 331
    Subjects:
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Elementary School Students
        Type: general
      – SubjectFull: Grade 6
        Type: general
      – SubjectFull: Programming
        Type: general
      – SubjectFull: Computer Uses in Education
        Type: general
      – SubjectFull: Notetaking
        Type: general
      – SubjectFull: Homework
        Type: general
      – SubjectFull: Academic Achievement
        Type: general
      – SubjectFull: Problem Solving
        Type: general
      – SubjectFull: Cognitive Development
        Type: general
      – SubjectFull: Quasiexperimental Design
        Type: general
      – SubjectFull: Predictor Variables
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      – SubjectFull: Documentation
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      – SubjectFull: Multiple Regression Analysis
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      – SubjectFull: Content Analysis
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      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: Effects of Annotations and Homework on Learning Achievement: An Empirical Study of Scratch Programming Pedagogy
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