Using Game Mechanics to Measure What Students Learn from Programming Games
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| Title: | Using Game Mechanics to Measure What Students Learn from Programming Games |
|---|---|
| Language: | English |
| Authors: | Denner, Jill, Werner, Linda, Campe, Shannon |
| Source: | International Journal of Game-Based Learning. 2014 4(3):13-22. |
| Availability: | IGI Global. 701 East Chocolate Avenue, Hershey, PA 17033. Tel: 866-342-6657; Tel: 717-533-8845; Fax: 717-533-8661; Fax: 717-533-7115; e-mail: journals@igi-global.com; Web site: http://www.igi-global.com/journals |
| Peer Reviewed: | Y |
| Page Count: | 10 |
| Publication Date: | 2014 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Middle Schools Secondary Education Junior High Schools |
| Descriptors: | Programming, Educational Games, Early Adolescents, Coding, Middle School Students, Computer Games, Design, Thinking Skills |
| DOI: | 10.4018/ijgbl.2014070102 |
| ISSN: | 2155-6849 |
| Abstract: | Despite the growing popularity of teaching children to program games, little is known about the benefits for learning. In this article, the authors propose that game mechanics can be used as a window into how the children are thinking and describe a strategy for using them to analyze students' games. The study involved sixty 10-14 year old students in the US who spent 10 hours learning to use the Alice programming environment, and 10 hours designing and creating their games, alone or with a partner. Forty games were coded for five game mechanics that require the programmers to think in ways that are dynamic, time dependent, or complex. The results describe the mechanics that students were most and least likely to use, and how these varied depending on whether students worked with a partner or alone. The findings contribute to efforts to assess what novice programmers learn by creating games. |
| Abstractor: | As Provided |
| Entry Date: | 2016 |
| Accession Number: | EJ1111250 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1111250 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1111250 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.4018/ijgbl.2014070102 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 10 StartPage: 13 Subjects: – SubjectFull: Programming Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Early Adolescents Type: general – SubjectFull: Coding Type: general – SubjectFull: Middle School Students Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Design Type: general – SubjectFull: Thinking Skills Type: general Titles: – TitleFull: Using Game Mechanics to Measure What Students Learn from Programming Games Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Denner, Jill – PersonEntity: Name: NameFull: Werner, Linda – PersonEntity: Name: NameFull: Campe, Shannon IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2014 Identifiers: – Type: issn-print Value: 2155-6849 Numbering: – Type: volume Value: 4 – Type: issue Value: 3 Titles: – TitleFull: International Journal of Game-Based Learning Type: main |
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