Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach
Saved in:
| Title: | Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach |
|---|---|
| Language: | English |
| Authors: | Chen, Zhi-Hong, Chen, Sherry Y., Chien, Chih-Hao |
| Source: | Educational Technology & Society. 2017 20(4):69-77. |
| Availability: | International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info |
| Peer Reviewed: | Y |
| Page Count: | 9 |
| Publication Date: | 2017 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education |
| Descriptors: | Foreign Countries, Undergraduate Students, Student Attitudes, Educational Games, Vignettes, Cognitive Style, Learning Modalities, Student Improvement, Preferences, Questionnaires, Achievement Tests, Quasiexperimental Design, Statistical Analysis, Holistic Approach, Sequential Learning |
| Geographic Terms: | Taiwan |
| ISSN: | 1436-4522 |
| Abstract: | Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented in this paper investigates the influences of cognitive styles on students' performance within different levels of game-based scenarios. More specifically, this study examines how students with different cognitive styles (i.e., Holist/Serialist) react to three presentation modalities (i.e., text, text with graphic, and context) in game-based scenarios. The results of an empirical study with 96 students revealed that all students made improvement, regardless of any presentation modalities. However, Holists significantly performed better than Serialists in the context version. According to the results, further suggestions for system design are discussed. |
| Abstractor: | As Provided |
| Number of References: | 35 |
| Entry Date: | 2017 |
| Access URL: | https://www.ifets.info/journals/20_4/7.pdf |
| Accession Number: | EJ1157981 |
| Database: | ERIC |
| FullText | Links: – Type: pdflink Url: https://content.ebscohost.com/cds/retrieve?content=AQICAHj0k_4E0hTGH8RJwT4gCJyBsGNe_WN95AvKlDbXJGqwxwETCG6lioeibCEdxurIMYYoAAAA4zCB4AYJKoZIhvcNAQcGoIHSMIHPAgEAMIHJBgkqhkiG9w0BBwEwHgYJYIZIAWUDBAEuMBEEDBoGrKqHHTbZD_kxAAIBEICBm7fCqa8Mc4lH-hKjON6clEqB_aLlJfVrqdOGDknow3fUoKBwE_RBgnEmUpn6pf33b5YlC-0Z2JEMIwnETVcP2n0a0lGJdMnpYitWdNoJddW-tuXU1ec2VUJX5fz0WgYm9Lnu3whDo316WJdOta5KbVbAcZWPuEJ6meUGgkqybgELq5RZhk5akJK9H_FrlFGejfpWAj-al5jritqB Text: Availability: 0 |
|---|---|
| Header | DbId: eric DbLabel: ERIC An: EJ1157981 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
| IllustrationInfo | |
| Items | – Name: Title Label: Title Group: Ti Data: Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chen%2C+Zhi-Hong%22">Chen, Zhi-Hong</searchLink><br /><searchLink fieldCode="AR" term="%22Chen%2C+Sherry+Y%2E%22">Chen, Sherry Y.</searchLink><br /><searchLink fieldCode="AR" term="%22Chien%2C+Chih-Hao%22">Chien, Chih-Hao</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2017 20(4):69-77. – Name: Avail Label: Availability Group: Avail Data: International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 9 – Name: DatePubCY Label: Publication Date Group: Date Data: 2017 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Undergraduate+Students%22">Undergraduate Students</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Vignettes%22">Vignettes</searchLink><br /><searchLink fieldCode="DE" term="%22Cognitive+Style%22">Cognitive Style</searchLink><br /><searchLink fieldCode="DE" term="%22Learning+Modalities%22">Learning Modalities</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Improvement%22">Student Improvement</searchLink><br /><searchLink fieldCode="DE" term="%22Preferences%22">Preferences</searchLink><br /><searchLink fieldCode="DE" term="%22Questionnaires%22">Questionnaires</searchLink><br /><searchLink fieldCode="DE" term="%22Achievement+Tests%22">Achievement Tests</searchLink><br /><searchLink fieldCode="DE" term="%22Quasiexperimental+Design%22">Quasiexperimental Design</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+Analysis%22">Statistical Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Holistic+Approach%22">Holistic Approach</searchLink><br /><searchLink fieldCode="DE" term="%22Sequential+Learning%22">Sequential Learning</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1436-4522 – Name: Abstract Label: Abstract Group: Ab Data: Game-based learning comprises of a set of concrete scenarios, which can be presented with various presentation modalities (e.g., text, text with graphic, and context). Such presentation modalities disseminate information in different ways. On the other hand, cognitive styles affect how people process information. Accordingly, the study presented in this paper investigates the influences of cognitive styles on students' performance within different levels of game-based scenarios. More specifically, this study examines how students with different cognitive styles (i.e., Holist/Serialist) react to three presentation modalities (i.e., text, text with graphic, and context) in game-based scenarios. The results of an empirical study with 96 students revealed that all students made improvement, regardless of any presentation modalities. However, Holists significantly performed better than Serialists in the context version. According to the results, further suggestions for system design are discussed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 35 – Name: DateEntry Label: Entry Date Group: Date Data: 2017 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.ifets.info/journals/20_4/7.pdf" linkWindow="_blank">http://www.ifets.info/journals/20_4/7.pdf</link> – Name: AN Label: Accession Number Group: ID Data: EJ1157981 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1157981 |
| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 9 StartPage: 69 Subjects: – SubjectFull: Foreign Countries Type: general – SubjectFull: Undergraduate Students Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: Educational Games Type: general – SubjectFull: Vignettes Type: general – SubjectFull: Cognitive Style Type: general – SubjectFull: Learning Modalities Type: general – SubjectFull: Student Improvement Type: general – SubjectFull: Preferences Type: general – SubjectFull: Questionnaires Type: general – SubjectFull: Achievement Tests Type: general – SubjectFull: Quasiexperimental Design Type: general – SubjectFull: Statistical Analysis Type: general – SubjectFull: Holistic Approach Type: general – SubjectFull: Sequential Learning Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Students' Reactions to Different Levels of Game Scenarios: A Cognitive Style Approach Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chen, Zhi-Hong – PersonEntity: Name: NameFull: Chen, Sherry Y. – PersonEntity: Name: NameFull: Chien, Chih-Hao IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2017 Identifiers: – Type: issn-electronic Value: 1436-4522 Numbering: – Type: volume Value: 20 – Type: issue Value: 4 Titles: – TitleFull: Educational Technology & Society Type: main |
| ResultId | 1 |