Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary
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| Title: | Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary |
|---|---|
| Language: | English |
| Authors: | Chen, Zhi-Hong, Lee, Shu-Yu |
| Source: | Educational Technology & Society. 2018 21(1):70-81. |
| Availability: | International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info |
| Peer Reviewed: | Y |
| Page Count: | 12 |
| Publication Date: | 2018 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Elementary Education |
| Descriptors: | Educational Games, Young Children, Elementary School Students, Grade 4, Foreign Countries, Second Language Learning, English (Second Language), Quasiexperimental Design, Vocabulary Development, Instructional Effectiveness, Outcomes of Education, Experimental Groups, Control Groups, Computer Assisted Instruction, Pretests Posttests, Likert Scales, Statistical Analysis, Visualization, Self Control |
| Geographic Terms: | Taiwan |
| ISSN: | 1436-4522 |
| Abstract: | This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed. |
| Abstractor: | As Provided |
| Number of References: | 45 |
| Entry Date: | 2018 |
| Access URL: | https://www.j-ets.net/ETS/journals/21_1/7.pdf |
| Accession Number: | EJ1165959 |
| Database: | ERIC |
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| Header | DbId: eric DbLabel: ERIC An: EJ1165959 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chen%2C+Zhi-Hong%22">Chen, Zhi-Hong</searchLink><br /><searchLink fieldCode="AR" term="%22Lee%2C+Shu-Yu%22">Lee, Shu-Yu</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2018 21(1):70-81. – Name: Avail Label: Availability Group: Avail Data: International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 12 – Name: DatePubCY Label: Publication Date Group: Date Data: 2018 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Young+Children%22">Young Children</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Quasiexperimental+Design%22">Quasiexperimental Design</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+Groups%22">Experimental Groups</searchLink><br /><searchLink fieldCode="DE" term="%22Control+Groups%22">Control Groups</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink><br /><searchLink fieldCode="DE" term="%22Likert+Scales%22">Likert Scales</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+Analysis%22">Statistical Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Visualization%22">Visualization</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Control%22">Self Control</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 1436-4522 – Name: Abstract Label: Abstract Group: Ab Data: This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: Ref Label: Number of References Group: RefInfo Data: 45 – Name: DateEntry Label: Entry Date Group: Date Data: 2018 – Name: URL Label: Access URL Group: URL Data: <link linkTarget="URL" linkTerm="https://www.j-ets.net/ETS/journals/21_1/7.pdf" linkWindow="_blank">https://www.j-ets.net/ETS/journals/21_1/7.pdf</link> – Name: AN Label: Accession Number Group: ID Data: EJ1165959 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 12 StartPage: 70 Subjects: – SubjectFull: Educational Games Type: general – SubjectFull: Young Children Type: general – SubjectFull: Elementary School Students Type: general – SubjectFull: Grade 4 Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Quasiexperimental Design Type: general – SubjectFull: Vocabulary Development Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Outcomes of Education Type: general – SubjectFull: Experimental Groups Type: general – SubjectFull: Control Groups Type: general – SubjectFull: Computer Assisted Instruction Type: general – SubjectFull: Pretests Posttests Type: general – SubjectFull: Likert Scales Type: general – SubjectFull: Statistical Analysis Type: general – SubjectFull: Visualization Type: general – SubjectFull: Self Control Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chen, Zhi-Hong – PersonEntity: Name: NameFull: Lee, Shu-Yu IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2018 Identifiers: – Type: issn-electronic Value: 1436-4522 Numbering: – Type: volume Value: 21 – Type: issue Value: 1 Titles: – TitleFull: Educational Technology & Society Type: main |
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