Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary

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Bibliographic Details
Title: Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary
Language: English
Authors: Chen, Zhi-Hong, Lee, Shu-Yu
Source: Educational Technology & Society. 2018 21(1):70-81.
Availability: International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
Peer Reviewed: Y
Page Count: 12
Publication Date: 2018
Document Type: Journal Articles
Reports - Research
Education Level: Elementary Education
Descriptors: Educational Games, Young Children, Elementary School Students, Grade 4, Foreign Countries, Second Language Learning, English (Second Language), Quasiexperimental Design, Vocabulary Development, Instructional Effectiveness, Outcomes of Education, Experimental Groups, Control Groups, Computer Assisted Instruction, Pretests Posttests, Likert Scales, Statistical Analysis, Visualization, Self Control
Geographic Terms: Taiwan
ISSN: 1436-4522
Abstract: This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed.
Abstractor: As Provided
Number of References: 45
Entry Date: 2018
Access URL: https://www.j-ets.net/ETS/journals/21_1/7.pdf
Accession Number: EJ1165959
Database: ERIC
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  Data: Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary
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  Data: English
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  Data: <searchLink fieldCode="AR" term="%22Chen%2C+Zhi-Hong%22">Chen, Zhi-Hong</searchLink><br /><searchLink fieldCode="AR" term="%22Lee%2C+Shu-Yu%22">Lee, Shu-Yu</searchLink>
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  Data: <searchLink fieldCode="SO" term="%22Educational+Technology+%26+Society%22"><i>Educational Technology & Society</i></searchLink>. 2018 21(1):70-81.
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  Data: International Forum of Educational Technology & Society. Available from: National Sun Yat-sen University. Department of Information Management, 70, Lien-Hai Rd, Kaohsiung, 80424, Taiwan. Web site: http://www.ifets.info
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  Data: 12
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  Data: <searchLink fieldCode="EL" term="%22Elementary+Education%22">Elementary Education</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Educational+Games%22">Educational Games</searchLink><br /><searchLink fieldCode="DE" term="%22Young+Children%22">Young Children</searchLink><br /><searchLink fieldCode="DE" term="%22Elementary+School+Students%22">Elementary School Students</searchLink><br /><searchLink fieldCode="DE" term="%22Grade+4%22">Grade 4</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Quasiexperimental+Design%22">Quasiexperimental Design</searchLink><br /><searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Outcomes+of+Education%22">Outcomes of Education</searchLink><br /><searchLink fieldCode="DE" term="%22Experimental+Groups%22">Experimental Groups</searchLink><br /><searchLink fieldCode="DE" term="%22Control+Groups%22">Control Groups</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Assisted+Instruction%22">Computer Assisted Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22Pretests+Posttests%22">Pretests Posttests</searchLink><br /><searchLink fieldCode="DE" term="%22Likert+Scales%22">Likert Scales</searchLink><br /><searchLink fieldCode="DE" term="%22Statistical+Analysis%22">Statistical Analysis</searchLink><br /><searchLink fieldCode="DE" term="%22Visualization%22">Visualization</searchLink><br /><searchLink fieldCode="DE" term="%22Self+Control%22">Self Control</searchLink>
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  Label: Geographic Terms
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  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
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  Data: 1436-4522
– Name: Abstract
  Label: Abstract
  Group: Ab
  Data: This paper describes the development of an educational game, named My-Pet-Shop, to enhance young children's learning of English vocabulary. The educational game is underpinned by an application-driven model, which consists of three components: application scenario, subject learning, and learning regulation. An empirical study is further conducted with 30 fourth-grade students to examine its influence on the aspects of performance, flow, self-regulation, and behavior related to learning. The results demonstrated that the system contributed to enhanced flow experience and better learning self-regulation when compared to using a quiz game system without the support of the application-driven model. In addition, behavior analysis revealed that the component of learning regulation played a critical role. Some implications about the application-driven model and its future development are also discussed.
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  Data: EJ1165959
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RecordInfo BibRecord:
  BibEntity:
    Languages:
      – Text: English
    PhysicalDescription:
      Pagination:
        PageCount: 12
        StartPage: 70
    Subjects:
      – SubjectFull: Educational Games
        Type: general
      – SubjectFull: Young Children
        Type: general
      – SubjectFull: Elementary School Students
        Type: general
      – SubjectFull: Grade 4
        Type: general
      – SubjectFull: Foreign Countries
        Type: general
      – SubjectFull: Second Language Learning
        Type: general
      – SubjectFull: English (Second Language)
        Type: general
      – SubjectFull: Quasiexperimental Design
        Type: general
      – SubjectFull: Vocabulary Development
        Type: general
      – SubjectFull: Instructional Effectiveness
        Type: general
      – SubjectFull: Outcomes of Education
        Type: general
      – SubjectFull: Experimental Groups
        Type: general
      – SubjectFull: Control Groups
        Type: general
      – SubjectFull: Computer Assisted Instruction
        Type: general
      – SubjectFull: Pretests Posttests
        Type: general
      – SubjectFull: Likert Scales
        Type: general
      – SubjectFull: Statistical Analysis
        Type: general
      – SubjectFull: Visualization
        Type: general
      – SubjectFull: Self Control
        Type: general
      – SubjectFull: Taiwan
        Type: general
    Titles:
      – TitleFull: Application-Driven Educational Game to Assist Young Children in Learning English Vocabulary
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            NameFull: Chen, Zhi-Hong
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            NameFull: Lee, Shu-Yu
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              Y: 2018
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              Value: 1436-4522
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            – TitleFull: Educational Technology & Society
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