Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices
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| Title: | Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices |
|---|---|
| Language: | English |
| Authors: | Pauline-Graf, Denise, Mandel, Susan Elaine |
| Source: | International Journal of Educational Methodology. 2019 5(4):623-635. |
| Availability: | Eurasian Society of Educational Research Association. Ataturk District 70.Str. No:15 Gaziantep, Turkey 27260. Tel: +90-342-2116792; Fax: +90-342-2116677; e-mail: editor@ijem.com; Web site: http://www.ijem.com |
| Peer Reviewed: | Y |
| Page Count: | 13 |
| Publication Date: | 2019 |
| Document Type: | Journal Articles Reports - Research |
| Descriptors: | Game Based Learning, Computer Games, Best Practices, Intervention, Educational Research, Pilot Projects, Feasibility Studies, Field Tests, Evaluation Methods |
| ISSN: | 2469-9632 |
| Abstract: | The surge of learners being immersed in computer game contexts for learning has instigated dialogue about the contextually appropriate collection of reliable and valid data to inform education-based decisions. The purpose of this article is to develop educational practitioners' understanding of preliminary research work, and to inform educational researchers about design and reporting of preliminary research work, in the context of reported preliminary studies on Digital Game-Based Learning Interventions (DGBLIs). First a checklist of processes for the reporting of preliminary studies is provided. Second, a summary is offered of the characteristics of each type of preliminary study including the description, objectives, and methodology. Third, an example from peer-reviewed literature is identified of each type of preliminary study relevant to DGBLIs and conducted within the past five years. Evident from the examples selected, educational researchers and practitioners are best advised to recognize the characteristics of preliminary studies -- pilot work, feasibility study, pilot study, pilot trial, and field test -- to better inform DGBLIs before embarking on a full-scale study, and to meet the need of educational practitioners for concrete evidence about DGBLIs. |
| Abstractor: | As Provided |
| Entry Date: | 2019 |
| Accession Number: | EJ1234745 |
| Database: | ERIC |
| FullText | Text: Availability: 0 CustomLinks: – Url: https://eric.ed.gov/contentdelivery/servlet/ERICServlet?accno=EJ1234745 Name: ERIC Full Text Category: fullText Text: Full Text from ERIC |
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| Items | – Name: Title Label: Title Group: Ti Data: Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Pauline-Graf%2C+Denise%22">Pauline-Graf, Denise</searchLink><br /><searchLink fieldCode="AR" term="%22Mandel%2C+Susan+Elaine%22">Mandel, Susan Elaine</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22International+Journal+of+Educational+Methodology%22"><i>International Journal of Educational Methodology</i></searchLink>. 2019 5(4):623-635. – Name: Avail Label: Availability Group: Avail Data: Eurasian Society of Educational Research Association. Ataturk District 70.Str. No:15 Gaziantep, Turkey 27260. Tel: +90-342-2116792; Fax: +90-342-2116677; e-mail: editor@ijem.com; Web site: http://www.ijem.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 13 – Name: DatePubCY Label: Publication Date Group: Date Data: 2019 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Best+Practices%22">Best Practices</searchLink><br /><searchLink fieldCode="DE" term="%22Intervention%22">Intervention</searchLink><br /><searchLink fieldCode="DE" term="%22Educational+Research%22">Educational Research</searchLink><br /><searchLink fieldCode="DE" term="%22Pilot+Projects%22">Pilot Projects</searchLink><br /><searchLink fieldCode="DE" term="%22Feasibility+Studies%22">Feasibility Studies</searchLink><br /><searchLink fieldCode="DE" term="%22Field+Tests%22">Field Tests</searchLink><br /><searchLink fieldCode="DE" term="%22Evaluation+Methods%22">Evaluation Methods</searchLink> – Name: ISSN Label: ISSN Group: ISSN Data: 2469-9632 – Name: Abstract Label: Abstract Group: Ab Data: The surge of learners being immersed in computer game contexts for learning has instigated dialogue about the contextually appropriate collection of reliable and valid data to inform education-based decisions. The purpose of this article is to develop educational practitioners' understanding of preliminary research work, and to inform educational researchers about design and reporting of preliminary research work, in the context of reported preliminary studies on Digital Game-Based Learning Interventions (DGBLIs). First a checklist of processes for the reporting of preliminary studies is provided. Second, a summary is offered of the characteristics of each type of preliminary study including the description, objectives, and methodology. Third, an example from peer-reviewed literature is identified of each type of preliminary study relevant to DGBLIs and conducted within the past five years. Evident from the examples selected, educational researchers and practitioners are best advised to recognize the characteristics of preliminary studies -- pilot work, feasibility study, pilot study, pilot trial, and field test -- to better inform DGBLIs before embarking on a full-scale study, and to meet the need of educational practitioners for concrete evidence about DGBLIs. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2019 – Name: AN Label: Accession Number Group: ID Data: EJ1234745 |
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| RecordInfo | BibRecord: BibEntity: Languages: – Text: English PhysicalDescription: Pagination: PageCount: 13 StartPage: 623 Subjects: – SubjectFull: Game Based Learning Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Best Practices Type: general – SubjectFull: Intervention Type: general – SubjectFull: Educational Research Type: general – SubjectFull: Pilot Projects Type: general – SubjectFull: Feasibility Studies Type: general – SubjectFull: Field Tests Type: general – SubjectFull: Evaluation Methods Type: general Titles: – TitleFull: Defining Preliminary Research for Digital Game-Based Learning Evaluation: Best Practices Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Pauline-Graf, Denise – PersonEntity: Name: NameFull: Mandel, Susan Elaine IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 01 Type: published Y: 2019 Identifiers: – Type: issn-electronic Value: 2469-9632 Numbering: – Type: volume Value: 5 – Type: issue Value: 4 Titles: – TitleFull: International Journal of Educational Methodology Type: main |
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