Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning
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| Title: | Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning |
|---|---|
| Language: | English |
| Authors: | Chen, Hao-Jan Howard, Hsu, Hsiao-Ling (ORCID |
| Source: | Journal of Educational Computing Research. Apr 2021 59(2):318-341. |
| Availability: | SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com |
| Peer Reviewed: | Y |
| Page Count: | 24 |
| Publication Date: | 2021 |
| Document Type: | Journal Articles Reports - Research |
| Education Level: | Higher Education Postsecondary Education |
| Descriptors: | Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language), Instructional Effectiveness, Game Based Learning, Video Games, Computer Games, Linguistic Input, Performance Factors, Retention (Psychology), Student Attitudes, College Freshmen, Late Adolescents, Private Colleges, Foreign Countries |
| Geographic Terms: | Taiwan |
| DOI: | 10.1177/0735633120963750 |
| ISSN: | 0735-6331 |
| Abstract: | Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning. |
| Abstractor: | As Provided |
| Entry Date: | 2021 |
| Accession Number: | EJ1287475 |
| Database: | ERIC |
| FullText | Text: Availability: 0 |
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| Header | DbId: eric DbLabel: ERIC An: EJ1287475 AccessLevel: 3 PubType: Academic Journal PubTypeId: academicJournal PreciseRelevancyScore: 0 |
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| Items | – Name: Title Label: Title Group: Ti Data: Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning – Name: Language Label: Language Group: Lang Data: English – Name: Author Label: Authors Group: Au Data: <searchLink fieldCode="AR" term="%22Chen%2C+Hao-Jan+Howard%22">Chen, Hao-Jan Howard</searchLink><br /><searchLink fieldCode="AR" term="%22Hsu%2C+Hsiao-Ling%22">Hsu, Hsiao-Ling</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4096-8019">0000-0003-4096-8019</externalLink>)<br /><searchLink fieldCode="AR" term="%22Chen%2C+Zhi-Hong%22">Chen, Zhi-Hong</searchLink><br /><searchLink fieldCode="AR" term="%22Todd%2C+Andrew+G%2E%22">Todd, Andrew G.</searchLink> – Name: TitleSource Label: Source Group: Src Data: <searchLink fieldCode="SO" term="%22Journal+of+Educational+Computing+Research%22"><i>Journal of Educational Computing Research</i></searchLink>. Apr 2021 59(2):318-341. – Name: Avail Label: Availability Group: Avail Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com – Name: PeerReviewed Label: Peer Reviewed Group: SrcInfo Data: Y – Name: Pages Label: Page Count Group: Src Data: 24 – Name: DatePubCY Label: Publication Date Group: Date Data: 2021 – Name: TypeDocument Label: Document Type Group: TypDoc Data: Journal Articles<br />Reports - Research – Name: Audience Label: Education Level Group: Audnce Data: <searchLink fieldCode="EL" term="%22Higher+Education%22">Higher Education</searchLink><br /><searchLink fieldCode="EL" term="%22Postsecondary+Education%22">Postsecondary Education</searchLink> – Name: Subject Label: Descriptors Group: Su Data: <searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Linguistic+Input%22">Linguistic Input</searchLink><br /><searchLink fieldCode="DE" term="%22Performance+Factors%22">Performance Factors</searchLink><br /><searchLink fieldCode="DE" term="%22Retention+%28Psychology%29%22">Retention (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Freshmen%22">College Freshmen</searchLink><br /><searchLink fieldCode="DE" term="%22Late+Adolescents%22">Late Adolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Private+Colleges%22">Private Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink> – Name: Subject Label: Geographic Terms Group: Su Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink> – Name: DOI Label: DOI Group: ID Data: 10.1177/0735633120963750 – Name: ISSN Label: ISSN Group: ISSN Data: 0735-6331 – Name: Abstract Label: Abstract Group: Ab Data: Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning. – Name: AbstractInfo Label: Abstractor Group: Ab Data: As Provided – Name: DateEntry Label: Entry Date Group: Date Data: 2021 – Name: AN Label: Accession Number Group: ID Data: EJ1287475 |
| PLink | https://search.ebscohost.com/login.aspx?direct=true&site=eds-live&db=eric&AN=EJ1287475 |
| RecordInfo | BibRecord: BibEntity: Identifiers: – Type: doi Value: 10.1177/0735633120963750 Languages: – Text: English PhysicalDescription: Pagination: PageCount: 24 StartPage: 318 Subjects: – SubjectFull: Vocabulary Development Type: general – SubjectFull: Second Language Learning Type: general – SubjectFull: Second Language Instruction Type: general – SubjectFull: English (Second Language) Type: general – SubjectFull: Instructional Effectiveness Type: general – SubjectFull: Game Based Learning Type: general – SubjectFull: Video Games Type: general – SubjectFull: Computer Games Type: general – SubjectFull: Linguistic Input Type: general – SubjectFull: Performance Factors Type: general – SubjectFull: Retention (Psychology) Type: general – SubjectFull: Student Attitudes Type: general – SubjectFull: College Freshmen Type: general – SubjectFull: Late Adolescents Type: general – SubjectFull: Private Colleges Type: general – SubjectFull: Foreign Countries Type: general – SubjectFull: Taiwan Type: general Titles: – TitleFull: Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning Type: main BibRelationships: HasContributorRelationships: – PersonEntity: Name: NameFull: Chen, Hao-Jan Howard – PersonEntity: Name: NameFull: Hsu, Hsiao-Ling – PersonEntity: Name: NameFull: Chen, Zhi-Hong – PersonEntity: Name: NameFull: Todd, Andrew G. IsPartOfRelationships: – BibEntity: Dates: – D: 01 M: 04 Type: published Y: 2021 Identifiers: – Type: issn-print Value: 0735-6331 Numbering: – Type: volume Value: 59 – Type: issue Value: 2 Titles: – TitleFull: Journal of Educational Computing Research Type: main |
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