Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning

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Title: Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning
Language: English
Authors: Chen, Hao-Jan Howard, Hsu, Hsiao-Ling (ORCID 0000-0003-4096-8019), Chen, Zhi-Hong, Todd, Andrew G.
Source: Journal of Educational Computing Research. Apr 2021 59(2):318-341.
Availability: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
Peer Reviewed: Y
Page Count: 24
Publication Date: 2021
Document Type: Journal Articles
Reports - Research
Education Level: Higher Education
Postsecondary Education
Descriptors: Vocabulary Development, Second Language Learning, Second Language Instruction, English (Second Language), Instructional Effectiveness, Game Based Learning, Video Games, Computer Games, Linguistic Input, Performance Factors, Retention (Psychology), Student Attitudes, College Freshmen, Late Adolescents, Private Colleges, Foreign Countries
Geographic Terms: Taiwan
DOI: 10.1177/0735633120963750
ISSN: 0735-6331
Abstract: Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning.
Abstractor: As Provided
Entry Date: 2021
Accession Number: EJ1287475
Database: ERIC
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  Data: Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning
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  Data: <searchLink fieldCode="AR" term="%22Chen%2C+Hao-Jan+Howard%22">Chen, Hao-Jan Howard</searchLink><br /><searchLink fieldCode="AR" term="%22Hsu%2C+Hsiao-Ling%22">Hsu, Hsiao-Ling</searchLink> (ORCID <externalLink term="https://orcid.org/0000-0003-4096-8019">0000-0003-4096-8019</externalLink>)<br /><searchLink fieldCode="AR" term="%22Chen%2C+Zhi-Hong%22">Chen, Zhi-Hong</searchLink><br /><searchLink fieldCode="AR" term="%22Todd%2C+Andrew+G%2E%22">Todd, Andrew G.</searchLink>
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  Data: SAGE Publications. 2455 Teller Road, Thousand Oaks, CA 91320. Tel: 800-818-7243; Tel: 805-499-9774; Fax: 800-583-2665; e-mail: journals@sagepub.com; Web site: http://sagepub.com
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  Data: Y
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  Data: 24
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  Data: <searchLink fieldCode="DE" term="%22Vocabulary+Development%22">Vocabulary Development</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Learning%22">Second Language Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Second+Language+Instruction%22">Second Language Instruction</searchLink><br /><searchLink fieldCode="DE" term="%22English+%28Second+Language%29%22">English (Second Language)</searchLink><br /><searchLink fieldCode="DE" term="%22Instructional+Effectiveness%22">Instructional Effectiveness</searchLink><br /><searchLink fieldCode="DE" term="%22Game+Based+Learning%22">Game Based Learning</searchLink><br /><searchLink fieldCode="DE" term="%22Video+Games%22">Video Games</searchLink><br /><searchLink fieldCode="DE" term="%22Computer+Games%22">Computer Games</searchLink><br /><searchLink fieldCode="DE" term="%22Linguistic+Input%22">Linguistic Input</searchLink><br /><searchLink fieldCode="DE" term="%22Performance+Factors%22">Performance Factors</searchLink><br /><searchLink fieldCode="DE" term="%22Retention+%28Psychology%29%22">Retention (Psychology)</searchLink><br /><searchLink fieldCode="DE" term="%22Student+Attitudes%22">Student Attitudes</searchLink><br /><searchLink fieldCode="DE" term="%22College+Freshmen%22">College Freshmen</searchLink><br /><searchLink fieldCode="DE" term="%22Late+Adolescents%22">Late Adolescents</searchLink><br /><searchLink fieldCode="DE" term="%22Private+Colleges%22">Private Colleges</searchLink><br /><searchLink fieldCode="DE" term="%22Foreign+Countries%22">Foreign Countries</searchLink>
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  Data: <searchLink fieldCode="DE" term="%22Taiwan%22">Taiwan</searchLink>
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  Data: 10.1177/0735633120963750
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  Data: 0735-6331
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  Data: Many studies have found that computer video games can offer a facilitative vocabulary learning environment. Among different types of computer games, adventure games have received much attention because of their rich input and immersive learning environment. However, some researchers have indicated that because of the characters' fast-talking speed and many new vocabulary, more lexical supports should be provided in the games. This study thus developed an adventure game with two versions. One version was an adventure game and the other was the same game supported with vocabulary exercises. Two classes were randomly assigned to play two versions of the game and to take a pre-test, post-test, and delayed post-test. A survey was also conducted to investigate the participants' perceptions. The results showed that both groups acquired new words, but the experimental group performed significantly better in both the immediate and delayed post-tests. These findings indicated that the adventure game alone can help participants acquire new words. However, the inclusion of word-focused exercises further helped learners retain more new words. Thus, it is suggested that game developers can incorporate word-focused exercises into video games. The additional exercise can allow learners to benefit from both implicit and explicit vocabulary learning.
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  Data: As Provided
– Name: DateEntry
  Label: Entry Date
  Group: Date
  Data: 2021
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  Label: Accession Number
  Group: ID
  Data: EJ1287475
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        Value: 10.1177/0735633120963750
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    Subjects:
      – SubjectFull: Vocabulary Development
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      – SubjectFull: Second Language Learning
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      – SubjectFull: Taiwan
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      – TitleFull: Investigating the Impact of Integrating Vocabulary Exercises into an Adventure Video Game on Second Vocabulary Learning
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